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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 20 Survival (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing",
- "exclude_from_search": false,
- "hazard_type": "Environmental",
- "id": "hazard-358",
- "level": 1,
- "markdown": "<title level=\"1\" right=\"Hazard 1\" pfs=\"\">[Poisonous Atmosphere](/Hazards.aspx?ID=358)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 63</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nAucturn’s poisonous, magical atmosphere has strange efects on the planet’s creatures.\r\n\r\n---\r\n\r\n**Stealth**\r\n+5 (expert) to identify the source of sudden nausea\r\n\r\n**Disable**\r\nDC 20 [Survival](/Skills.aspx?ID=16) (trained) or [Occultism](/Skills.aspx?ID=11) (trained) to breathe pockets of safe air trapped in bags and clothing\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Poisonous Atmosphere** <actions string=\"Reaction\" /> ([illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) **Trigger** A non-native creature breathes the atmosphere; **Effect** The triggering creature must attempt a DC 17 Fortitude save. The hazard then rolls initiative.\r\n\r\n**Success** The creature is unaffected.<br />\r\n**Failure** The creature takes 2d8+9 force damage.<br />\r\n**Critical Failure** The creature takes 4d8+9 force damage and is [fatigued](/Conditions.aspx?ID=15).\r\n\r\n---\r\n**Routine**\r\n(1 action; [illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere (above). A creature holding its breath gains a +2 circumstance bonus to the save.",
- "name": "Poisonous Atmosphere",
- "rarity": "common",
- "release_date": "2023-01-25",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Poison\" url=\"/Traits.aspx?ID=126\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 63</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAucturn’s poisonous, magical atmosphere has strange efects on the planet’s creatures.\r\n</summary>",
- "source": [
- "Pathfinder #187: The Seventh Arch"
- ],
- "source_raw": [
- "Pathfinder #187: The Seventh Arch pg. 63"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Gatewalkers",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 63</row>",
- "speed": {},
- "stealth": "+5 (expert) to identify the source of sudden nausea",
- "summary": "Aucturn’s poisonous, magical atmosphere has strange efects on the planet’s creatures.",
- "summary_markdown": "Aucturn’s poisonous, magical atmosphere has strange efects on the planet’s creatures.",
- "text": " Poisonous Atmosphere Source Pathfinder #187: The Seventh Arch pg. 63 Complexity Complex Aucturn’s poisonous, magical atmosphere has strange efects on the planet’s creatures. --- Stealth +5 (expert) to identify the source of sudden nausea Disable DC 20 Survival (trained) or Occultism (trained) to breathe pockets of safe air trapped in bags and clothing Poisonous Atmosphere Reaction (illusion, mental, occult) Trigger A non-native creature breathes the atmosphere; Effect The triggering creature must attempt a DC 17 Fortitude save. The hazard then rolls initiative. Success The creature is unaffected. Failure The creature takes 2d8+9 force damage. Critical Failure The creature takes 4d8+9 force damage and is fatigued. --- Routine (1 action; illusion, mental, occult) The atmosphere continues to affect all creatures in the area, requiring a new Fortitude save each round against its Poisonous Atmosphere (above). A creature holding its breath gains a +2 circumstance bonus to the save.",
- "trait": [
- "Complex",
- "Environmental",
- "Magical",
- "Mental",
- "Poison"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Poison](/Traits.aspx?ID=126)",
- "trait_raw": [
- "Complex",
- "Environmental",
- "Magical",
- "Mental",
- "Poison"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=358",
- "weakness": {}
- }
|