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- {
- "ac": 22,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "DC 23 Thievery (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp",
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hardness": 10,
- "hardness_raw": "10 Trapdoor Hardness",
- "hazard_type": "Trap",
- "hp": 40,
- "hp_raw": "40 (BT 20)",
- "id": "hazard-376",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 3,
- "markdown": "<title level=\"1\" right=\"Hazard 3\" pfs=\"\">[Plunger Chute](/Hazards.aspx?ID=376)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 58</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 22 (expert)\r\n\r\n**Disable**\r\nDC 23 [Thievery](/Skills.aspx?ID=17) (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp\n\n<column gap=\"tiny\">\r\n\r\n**AC** 22, **Fort** +14, **Ref** +8\r\n\r\n**Trapdoor Hardness**\r\n10\r\n\r\n**Trapdoor HP**\r\n40 (BT 20)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Pitfall and Plunger** <actions string=\"Reaction\" /> **Trigger** A creature walks onto the trapdoor; **Effect** Anyone within 10 feet of the room's northern wall falls 40 feet down the shaft to area **E33**, taking 20 bludgeoning damage and landing prone in the [ochre jelly's](/Monsters.aspx?ID=322) pit. The victims can [Grab an Edge](/Actions.aspx?ID=95) to avoid falling. The DC to Grab an Edge is 20; the DC to [Climb](/Actions.aspx?ID=33) the walls is 22.",
- "name": "Plunger Chute",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 58</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.\r\n</summary>",
- "source": [
- "Pathfinder #157: Devil at the Dreaming Palace"
- ],
- "source_raw": [
- "Pathfinder #157: Devil at the Dreaming Palace pg. 58"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Agents of Edgewatch",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 58</row>",
- "speed": {},
- "stealth": "DC 22 (expert)",
- "summary": "A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.",
- "summary_markdown": "A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.",
- "text": " Plunger Chute Source Pathfinder #157: Devil at the Dreaming Palace pg. 58 Complexity Simple A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it. --- Stealth DC 22 (expert) Disable DC 23 Thievery (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp AC 22, Fort +14, Ref +8 Trapdoor Hardness 10 Trapdoor HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Pitfall and Plunger Reaction Trigger A creature walks onto the trapdoor; Effect Anyone within 10 feet of the room's northern wall falls 40 feet down the shaft to area E33 , taking 20 bludgeoning damage and landing prone in the ochre jelly's pit. The victims can Grab an Edge to avoid falling. The DC to Grab an Edge is 20; the DC to Climb the walls is 22.",
- "trait": [
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=376",
- "weakness": {}
- }
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