Plunger Chute.json 4.3 KB

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  1. {
  2. "ac": 22,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Simple",
  6. "disable": "DC 23 Thievery (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp",
  7. "exclude_from_search": false,
  8. "fortitude_save": 14,
  9. "hardness": 10,
  10. "hardness_raw": "10 Trapdoor Hardness",
  11. "hazard_type": "Trap",
  12. "hp": 40,
  13. "hp_raw": "40 (BT 20)",
  14. "id": "hazard-376",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 3,
  22. "markdown": "<title level=\"1\" right=\"Hazard 3\" pfs=\"\">[Plunger Chute](/Hazards.aspx?ID=376)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 58</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 22 (expert)\r\n\r\n**Disable**\r\nDC 23 [Thievery](/Skills.aspx?ID=17) (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp\n\n<column gap=\"tiny\">\r\n\r\n**AC** 22, **Fort** +14, **Ref** +8\r\n\r\n**Trapdoor Hardness**\r\n10\r\n\r\n**Trapdoor HP**\r\n40 (BT 20)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Pitfall and Plunger** <actions string=\"Reaction\" /> **Trigger** A creature walks onto the trapdoor; **Effect** Anyone within 10 feet of the room's northern wall falls 40 feet down the shaft to area **E33**, taking 20 bludgeoning damage and landing prone in the [ochre jelly's](/Monsters.aspx?ID=322) pit. The victims can [Grab an Edge](/Actions.aspx?ID=95) to avoid falling. The DC to Grab an Edge is 20; the DC to [Climb](/Actions.aspx?ID=33) the walls is 22.",
  23. "name": "Plunger Chute",
  24. "rarity": "common",
  25. "reflex_save": 8,
  26. "release_date": "2020-07-30",
  27. "resistance": {},
  28. "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 58</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.\r\n</summary>",
  29. "source": [
  30. "Pathfinder #157: Devil at the Dreaming Palace"
  31. ],
  32. "source_raw": [
  33. "Pathfinder #157: Devil at the Dreaming Palace pg. 58"
  34. ],
  35. "source_category": "Adventure Paths",
  36. "source_group": "Agents of Edgewatch",
  37. "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 58</row>",
  38. "speed": {},
  39. "stealth": "DC 22 (expert)",
  40. "summary": "A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.",
  41. "summary_markdown": "A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it.",
  42. "text": " Plunger Chute Source Pathfinder #157: Devil at the Dreaming Palace pg. 58 Complexity Simple A trapdoor in the floor conceals a hidden chute, and a moving section of wall shoves victims into it. --- Stealth DC 22 (expert) Disable DC 23 Thievery (expert) to jam the trapdoor shut or activate a hidden bypass switch by twisting a fitting on the gas lamp AC 22, Fort +14, Ref +8 Trapdoor Hardness 10 Trapdoor HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Pitfall and Plunger Reaction Trigger A creature walks onto the trapdoor; Effect Anyone within 10 feet of the room's northern wall falls 40 feet down the shaft to area E33 , taking 20 bludgeoning damage and landing prone in the ochre jelly's pit. The victims can Grab an Edge to avoid falling. The DC to Grab an Edge is 20; the DC to Climb the walls is 22.",
  43. "trait": [
  44. "Mechanical",
  45. "Trap"
  46. ],
  47. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  48. "trait_raw": [
  49. "Mechanical",
  50. "Trap"
  51. ],
  52. "type": "Hazard",
  53. "url": "/Hazards.aspx?ID=376",
  54. "weakness": {}
  55. }