Planar Rift.json 3.3 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "Thievery DC 33 (master) to assemble a rift seal using objects strongly grounded to your plane, or dispel magic (7th level; counteract DC 31) to counteract the rift",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-15",
  9. "level": 13,
  10. "markdown": "<title level=\"1\" right=\"Hazard 13\" pfs=\"\">[Planar Rift](/Hazards.aspx?ID=15)</title>\r\n\r\n<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA rift attempts to draw creatures into another plane (the GM chooses the specific plane).\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 35 (trained)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 33 (master) to assemble a rift seal using objects strongly grounded to your plane, or [_dispel magic_](/Spells.aspx?ID=78) (7th level; counteract DC 31) to counteract the rift\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Into the Great Beyond** <actions string=\"Reaction\" /> (conjuration, occult, teleportation); **Trigger** A creature moves within 10 feet of the rift. **Effect** The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a DC 33 Reflex save to avoid this fate.",
  11. "name": "Planar Rift",
  12. "rarity": "common",
  13. "release_date": "2019-08-01",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA rift attempts to draw creatures into another plane (the GM chooses the specific plane).\r\n</summary>",
  16. "source": [
  17. "Core Rulebook"
  18. ],
  19. "source_raw": [
  20. "Core Rulebook pg. 525"
  21. ],
  22. "source_category": "Rulebooks",
  23. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>",
  24. "speed": {},
  25. "stealth": "DC 35 (trained)",
  26. "summary": "A rift attempts to draw creatures into another plane (the GM chooses the specific plane).",
  27. "summary_markdown": "A rift attempts to draw creatures into another plane (the GM chooses the specific plane).",
  28. "text": " Planar Rift Source Core Rulebook pg. 525 4.0 Complexity Simple A rift attempts to draw creatures into another plane (the GM chooses the specific plane). --- Stealth DC 35 (trained) Disable Thievery DC 33 (master) to assemble a rift seal using objects strongly grounded to your plane, or dispel magic (7th level; counteract DC 31) to counteract the rift Into the Great Beyond Reaction (conjuration, occult, teleportation); Trigger A creature moves within 10 feet of the rift. Effect The triggering creature and all creatures within 30 feet of the rift are drawn into another plane. Each creature can attempt a DC 33 Reflex save to avoid this fate.",
  29. "trait": [
  30. "Magical",
  31. "Trap"
  32. ],
  33. "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  34. "trait_raw": [
  35. "Magical",
  36. "Trap"
  37. ],
  38. "type": "Hazard",
  39. "url": "/Hazards.aspx?ID=15",
  40. "weakness": {}
  41. }