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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Intimidate DC 47 (legendary) to shout down the emotional energies and exert mental dominance over them, or Thievery DC 44 (master) to cause the trap's energies to discharge harmlessly",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-295",
- "level": 19,
- "markdown": "<title level=\"1\" right=\"Hazard 19\" pfs=\"\">[Paranoia Well](/Hazards.aspx?ID=295)</title>\r\n\r\n<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 417</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nSudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar features.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 47 (legendary)\r\n\r\n**Disable**\r\nIntimidate DC 47 (legendary) to shout down the emotional energies and exert mental dominance over them, or Thievery DC 44 (master) to cause the trap's energies to discharge harmlessly\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Reveal the Enemy** <actions string=\"Reaction\" /> ([curse](/Traits.aspx?ID=38), [fear](/Traits.aspx?ID=68), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [occult](/Traits.aspx?ID=120)) **Trigger** A Small or larger creature ends its turn inside of area **B7**; **Effect** The trap releases its built-up emotional energy in a silent blast of power. All creatures in area **B7** or within 20 feet of the shed's exterior walls must attempt a DC 41 Will save (creatures within the shed take a –2 circumstance penalty to this save).\r\n\r\n**Critical Success** The creature is unaffected.<br />\r\n**Success** For 1 hour, the creature treats no other creatures as allies and can't take [concentrate](/Traits.aspx?ID=32) actions that don't have the [rage](/Traits.aspx?ID=135) trait.<br />\r\n**Failure** As success, but the effect is permanent.<br />\r\n**Critical Failure** As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.",
- "name": "Paranoia Well",
- "rarity": "common",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 417</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar …\r\n</summary>",
- "source": [
- "Kingmaker Adventure Path"
- ],
- "source_raw": [
- "Kingmaker Adventure Path pg. 417"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Kingmaker",
- "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 417</row>",
- "speed": {},
- "stealth": "DC 47 (legendary)",
- "summary": "Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar …",
- "summary_markdown": "Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar …",
- "text": " Paranoia Well Source Kingmaker Adventure Path pg. 417 Complexity Simple Sudden invasive emotions of fear, paranoia, and anger well up in the mind, causing companions to take on sinister casts to their no-longer familiar features. --- Stealth DC 47 (legendary) Disable Intimidate DC 47 (legendary) to shout down the emotional energies and exert mental dominance over them, or Thievery DC 44 (master) to cause the trap's energies to discharge harmlessly Reveal the Enemy Reaction (curse, fear, emotion, enchantment, mental, occult) Trigger A Small or larger creature ends its turn inside of area B7 ; Effect The trap releases its built-up emotional energy in a silent blast of power. All creatures in area B7 or within 20 feet of the shed's exterior walls must attempt a DC 41 Will save (creatures within the shed take a –2 circumstance penalty to this save). Critical Success The creature is unaffected. Success For 1 hour, the creature treats no other creatures as allies and can't take concentrate actions that don't have the rage trait. Failure As success, but the effect is permanent. Critical Failure As failure, but the creature must attack any creature it detects, preferring to attack former friends or allies when possible.",
- "trait": [
- "Magical",
- "Trap"
- ],
- "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Magical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=295",
- "weakness": {}
- }
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