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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "This hazard can't be disabled, merely avoided.",
- "exclude_from_search": false,
- "hazard_type": "Environmental",
- "id": "hazard-252",
- "level": 2,
- "markdown": "<title level=\"1\" right=\"Hazard 2\" pfs=\"\">[Obscured Pitfalls](/Hazards.aspx?ID=252)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 79</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful fall.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 18 (or 0 if the eyes covering an area that obscures a pitfall are destroyed)\r\n\r\n**Disable**\r\nThis hazard can't be disabled, merely avoided.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Pitfall** <actions string=\"Reaction\" /> **Trigger** A creature walks into a large pit's square; **Effect** The triggering creature falls into the pit but can attempt a DC 18 Reflex save to [Grab an Edge](/Actions.aspx?ID=95) to avoid falling. On a failure, a creature falls 20 feet into an eye-filled pit. The eyes cushion the fall so the 20-foot fall inflicts only 5 bludgeoning damage, but they also completely obscure vision; a character is effectively [blind](/Conditions.aspx?ID=1) as long as they remain in the pit. The walls of the pit are slick, though a character can Climb them with a successful DC 25 Athletics check.\n\n **Trip** <actions string=\"Reaction\" /> **Trigger** A creature walks into a small pit's square; **Effect** The triggering creature must succeed at a DC 18 Reflex save or fall [prone](/Conditions.aspx?ID=31) (on a critical failure, the creature also twists its ankle and becomes [clumsy 1](/Conditions.aspx?ID=3) until it receives any amount of healing).",
- "name": "Obscured Pitfalls",
- "rarity": "uncommon",
- "release_date": "2022-10-26",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 79</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful …\r\n</summary>",
- "source": [
- "Crown of the Kobold King"
- ],
- "source_raw": [
- "Crown of the Kobold King pg. 79"
- ],
- "source_category": "Adventures",
- "source_group": "Crown of the Kobold King",
- "source_markdown": "<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 79</row>",
- "speed": {},
- "spoilers": "Crown of the Kobold King",
- "stealth": "DC 18 (or 0 if the eyes covering an area that obscures a pitfall are destroyed)",
- "summary": "A layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful …",
- "summary_markdown": "A layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful …",
- "text": " Obscured Pitfalls Source Crown of the Kobold King pg. 79 Complexity Simple A layer of disembodied eyes obscures a pitfall in the floor that's either deep enough for a human to fall into, or narrow enough to cause a painful fall. --- Stealth DC 18 (or 0 if the eyes covering an area that obscures a pitfall are destroyed) Disable This hazard can't be disabled, merely avoided. Pitfall Reaction Trigger A creature walks into a large pit's square; Effect The triggering creature falls into the pit but can attempt a DC 18 Reflex save to Grab an Edge to avoid falling. On a failure, a creature falls 20 feet into an eye-filled pit. The eyes cushion the fall so the 20-foot fall inflicts only 5 bludgeoning damage, but they also completely obscure vision; a character is effectively blind as long as they remain in the pit. The walls of the pit are slick, though a character can Climb them with a successful DC 25 Athletics check. Trip Reaction Trigger A creature walks into a small pit's square; Effect The triggering creature must succeed at a DC 18 Reflex save or fall prone (on a critical failure, the creature also twists its ankle and becomes clumsy 1 until it receives any amount of healing).",
- "trait": [
- "Environmental",
- "Uncommon"
- ],
- "trait_markdown": "[Environmental](/Traits.aspx?ID=62), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Environmental",
- "Uncommon"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=252",
- "weakness": {}
- }
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