Mental Assault.json 4.9 KB

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  1. {
  2. "ac": 42,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Complex",
  6. "disable": "DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap.",
  7. "exclude_from_search": false,
  8. "fortitude_save": 36,
  9. "hardness": 35,
  10. "hardness_raw": "35 Door Hardness",
  11. "hazard_type": "Trap",
  12. "hp": 136,
  13. "hp_raw": "136 (BT 68), <%ACTIONS%34%%>Force Open<%END> DC 48",
  14. "id": "hazard-317",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 20,
  22. "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Mental Assault](/Hazards.aspx?ID=317)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 42</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nMagic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 51 (legendary)\r\n\r\n**Disable**\r\nDC 48 [Thievery](/Skills.aspx?ID=17) (legendary) to deface the symbols or [_dispel magic_](/Spells.aspx?ID=78) (10th level, [counteract](/Rules.aspx?ID=371) DC 48) to counteract the trap.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 42, **Fort** +36, **Ref** +30\r\n\r\n**Door Hardness**\r\n35\r\n\r\n**HP**\r\n136 (BT 68), [Force Open](/Actions.aspx?ID=34) DC 48\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Shatter Mind** <actions string=\"Reaction\" /> ([evocation](/Equipment.aspx?ID=1671), [mental](/Traits.aspx?ID=106)) **Trigger** A creature attempts to Pick the Lock; **Effect** The triggering creature takes 8d10+44 mental damage (DC 42 [basic](/Rules.aspx?ID=329) Will save). On a failed save, it's additionally confused for 1 minute.\n\n---\r\n**Reset**\r\nThe trap resets automatically if triggered and doesn't reset if disabled.",
  23. "name": "Mental Assault",
  24. "rarity": "uncommon",
  25. "reflex_save": 30,
  26. "release_date": "2022-12-14",
  27. "reset": "The trap resets automatically if triggered and doesn't reset if disabled.",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 42</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.\r\n</summary>",
  30. "source": [
  31. "Pathfinder #186: Ghost King's Rage"
  32. ],
  33. "source_raw": [
  34. "Pathfinder #186: Ghost King's Rage pg. 42"
  35. ],
  36. "source_category": "Adventure Paths",
  37. "source_group": "Blood Lords",
  38. "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 42</row>",
  39. "speed": {},
  40. "spoilers": "Blood Lords",
  41. "stealth": "DC 51 (legendary)",
  42. "summary": "Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.",
  43. "summary_markdown": "Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.",
  44. "text": " Mental Assault Source Pathfinder #186: Ghost King's Rage pg. 42 Complexity Complex Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock. --- Stealth DC 51 (legendary) Disable DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap. AC 42, Fort +36, Ref +30 Door Hardness 35 HP 136 (BT 68), Force Open DC 48 Immunities critical hits, object immunities, precision damage Shatter Mind Reaction (evocation, mental) Trigger A creature attempts to Pick the Lock; Effect The triggering creature takes 8d10+44 mental damage (DC 42 basic Will save). On a failed save, it's additionally confused for 1 minute. --- Reset The trap resets automatically if triggered and doesn't reset if disabled.",
  45. "trait": [
  46. "Magical",
  47. "Mechanical",
  48. "Trap",
  49. "Uncommon"
  50. ],
  51. "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
  52. "trait_raw": [
  53. "Magical",
  54. "Mechanical",
  55. "Trap",
  56. "Uncommon"
  57. ],
  58. "type": "Hazard",
  59. "url": "/Hazards.aspx?ID=317",
  60. "weakness": {}
  61. }