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- {
- "ac": 42,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap.",
- "exclude_from_search": false,
- "fortitude_save": 36,
- "hardness": 35,
- "hardness_raw": "35 Door Hardness",
- "hazard_type": "Trap",
- "hp": 136,
- "hp_raw": "136 (BT 68), <%ACTIONS%34%%>Force Open<%END> DC 48",
- "id": "hazard-317",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 20,
- "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Mental Assault](/Hazards.aspx?ID=317)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 42</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nMagic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 51 (legendary)\r\n\r\n**Disable**\r\nDC 48 [Thievery](/Skills.aspx?ID=17) (legendary) to deface the symbols or [_dispel magic_](/Spells.aspx?ID=78) (10th level, [counteract](/Rules.aspx?ID=371) DC 48) to counteract the trap.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 42, **Fort** +36, **Ref** +30\r\n\r\n**Door Hardness**\r\n35\r\n\r\n**HP**\r\n136 (BT 68), [Force Open](/Actions.aspx?ID=34) DC 48\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Shatter Mind** <actions string=\"Reaction\" /> ([evocation](/Equipment.aspx?ID=1671), [mental](/Traits.aspx?ID=106)) **Trigger** A creature attempts to Pick the Lock; **Effect** The triggering creature takes 8d10+44 mental damage (DC 42 [basic](/Rules.aspx?ID=329) Will save). On a failed save, it's additionally confused for 1 minute.\n\n---\r\n**Reset**\r\nThe trap resets automatically if triggered and doesn't reset if disabled.",
- "name": "Mental Assault",
- "rarity": "uncommon",
- "reflex_save": 30,
- "release_date": "2022-12-14",
- "reset": "The trap resets automatically if triggered and doesn't reset if disabled.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 42</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nMagic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.\r\n</summary>",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 42"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 42</row>",
- "speed": {},
- "spoilers": "Blood Lords",
- "stealth": "DC 51 (legendary)",
- "summary": "Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.",
- "summary_markdown": "Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock.",
- "text": " Mental Assault Source Pathfinder #186: Ghost King's Rage pg. 42 Complexity Complex Magic sigils hidden in the grain of the wooden door trigger a magic trap that damages the mind of anyone attempting to pick the door's lock. --- Stealth DC 51 (legendary) Disable DC 48 Thievery (legendary) to deface the symbols or dispel magic (10th level, counteract DC 48) to counteract the trap. AC 42, Fort +36, Ref +30 Door Hardness 35 HP 136 (BT 68), Force Open DC 48 Immunities critical hits, object immunities, precision damage Shatter Mind Reaction (evocation, mental) Trigger A creature attempts to Pick the Lock; Effect The triggering creature takes 8d10+44 mental damage (DC 42 basic Will save). On a failed save, it's additionally confused for 1 minute. --- Reset The trap resets automatically if triggered and doesn't reset if disabled.",
- "trait": [
- "Magical",
- "Mechanical",
- "Trap",
- "Uncommon"
- ],
- "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Magical",
- "Mechanical",
- "Trap",
- "Uncommon"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=317",
- "weakness": {}
- }
|