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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "DC 14 Athletics to push back against the door, DC 14 Crafting to wedge the door open, or DC 20 Thievery (trained) to jam the lock or open the lock afterward",
- "exclude_from_search": false,
- "hazard_type": "Haunt",
- "id": "hazard-132",
- "level": -1,
- "markdown": "<title level=\"1\" right=\"Hazard -1\" pfs=\"\">[Locking Door](/Hazards.aspx?ID=132)</title>\r\n\r\n<traits>\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 64</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA door (or other portal) slams shut and locks.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 18 to notice the door sway slightly, even though there's no breeze\r\n\r\n**Disable**\r\nDC 14 [Athletics](/Skills.aspx?ID=3) to push back against the door, DC 14 [Crafting](/Skills.aspx?ID=4) to wedge the door open, or DC 20 [Thievery](/Skills.aspx?ID=17) (trained) to jam the lock or open the lock afterward\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Shut In** <actions string=\"Reaction\" /> **Trigger** A creature ends their move after passing through the doorway; **Effect** With an ethereal gust shimmering in the air, the door creaks as it swings shut and locks. The haunted door [pushes](/Rules.aspx?ID=451) anyone in its space into an adjacent space in the connecting chamber. A creature that would be pushed and succeeds at a DC 16 Reflex save selects which side of the door they end up on.",
- "name": "Locking Door",
- "rarity": "common",
- "release_date": "2022-04-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 64</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA door (or other portal) slams shut and locks.\r\n</summary>",
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 64"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 64</row>",
- "speed": {},
- "stealth": "DC 18 to notice the door sway slightly, even though there's no breeze",
- "summary": "A door (or other portal) slams shut and locks.",
- "summary_markdown": "A door (or other portal) slams shut and locks.",
- "text": " Locking Door Source Book of the Dead pg. 64 Complexity Simple A door (or other portal) slams shut and locks. --- Stealth DC 18 to notice the door sway slightly, even though there's no breeze Disable DC 14 Athletics to push back against the door, DC 14 Crafting to wedge the door open, or DC 20 Thievery (trained) to jam the lock or open the lock afterward Shut In Reaction Trigger A creature ends their move after passing through the doorway; Effect With an ethereal gust shimmering in the air, the door creaks as it swings shut and locks. The haunted door pushes anyone in its space into an adjacent space in the connecting chamber. A creature that would be pushed and succeeds at a DC 16 Reflex save selects which side of the door they end up on.",
- "trait": [
- "Haunt"
- ],
- "trait_markdown": "[Haunt](/Traits.aspx?ID=88)",
- "trait_raw": [
- "Haunt"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=132",
- "weakness": {}
- }
|