Locking Alarm.json 5.8 KB

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  1. {
  2. "ac": 25,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Simple",
  6. "disable": "DC 32 Thievery (expert) to bypass the magical triggers on the door, or dispel magic (5th level, counteract DC 29) to counteract the alarm.",
  7. "exclude_from_search": false,
  8. "fortitude_save": 24,
  9. "hardness": 18,
  10. "hardness_raw": "18 Door Hardness",
  11. "hazard_type": "Trap",
  12. "hp": 70,
  13. "hp_raw": "70 (BT 35)",
  14. "id": "hazard-301",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 10,
  22. "markdown": "<title level=\"1\" right=\"Hazard 10\" pfs=\"\">[Locking Alarm](/Hazards.aspx?ID=301)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 76</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nAny attempt to open the door without first tracing the symbol of Yhidothrus (an hourglass) on the door's face with a fingertip causes a glowing green ward to seal the door shut and raise an alarm.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 27 (master)\r\n\r\n**Disable**\r\nDC 32 [Thievery](/Skills.aspx?ID=17) (expert) to bypass the magical triggers on the door, or [_dispel magic_](/Spells.aspx?ID=78) (5th level, counteract DC 29) to counteract the alarm.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 25, **Fort** +24, **Ref** +16\r\n\r\n**Door Hardness**\r\n18\r\n\r\n**Door HP**\r\n70 (BT 35)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Lock and Shriek** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [occult](/Traits.aspx?ID=120)) **Trigger** A creature attempts to open or affect the door; **Effect** The religious symbol of Yhidothrus glows green on the door, sealing it shut while simultaneously shrieking like a tormented soul. This howl is audible in areas D1–D4 and is loud enough in area D2 to rouse the bodaks.<br /> While the door remains locked, a DC 32 Athletics check can [Force it Open](/Actions.aspx?ID=34), or a DC 32 Thievery check can [Pick th Lock](/Actions.aspx?ID=70). The lock can also be removed with [dispel magic](/Domains.aspx?ID=19) (5th level, counteract DC 29).<br /> Once triggered, the alarm continues to shriek and the door remains locked until the hazard is disabled or the door is destroyed or opened. Tracing Yhidothrus's hourglass-shaped religious symbol on either side of the door with a fingertip disables the alarm and the locking ward.\n\n---\r\n**Reset**\r\nThe _locking alarm_ resets after 1 minute.",
  23. "name": "Locking Alarm",
  24. "rarity": "uncommon",
  25. "reflex_save": 16,
  26. "release_date": "2022-10-26",
  27. "reset": "The <i>locking alarm</i> resets after 1 minute.",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 76</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAny attempt to open the door without first tracing the symbol of Yhidothrus (an hourglass) on the door's face with a fingertip causes a glowing green …\r\n</summary>",
  30. "source": [
  31. "Kingmaker Companion Guide"
  32. ],
  33. "source_raw": [
  34. "Kingmaker Companion Guide pg. 76"
  35. ],
  36. "source_category": "Adventure Paths",
  37. "source_group": "Kingmaker",
  38. "source_markdown": "<row gap=\"tiny\">[Kingmaker Companion Guide](/Sources.aspx?ID=151) pg. 76</row>",
  39. "speed": {},
  40. "spoilers": "Kingmaker",
  41. "stealth": "DC 27 (master)",
  42. "summary": "Any attempt to open the door without first tracing the symbol of Yhidothrus (an hourglass) on the door's face with a fingertip causes a glowing green …",
  43. "summary_markdown": "Any attempt to open the door without first tracing the symbol of Yhidothrus (an hourglass) on the door's face with a fingertip causes a glowing green …",
  44. "text": " Locking Alarm Source Kingmaker Companion Guide pg. 76 Complexity Simple Any attempt to open the door without first tracing the symbol of Yhidothrus (an hourglass) on the door's face with a fingertip causes a glowing green ward to seal the door shut and raise an alarm. --- Stealth DC 27 (master) Disable DC 32 Thievery (expert) to bypass the magical triggers on the door, or dispel magic (5th level, counteract DC 29) to counteract the alarm. AC 25, Fort +24, Ref +16 Door Hardness 18 Door HP 70 (BT 35) Immunities critical hits, object immunities, precision damage Lock and Shriek Reaction (abjuration, occult) Trigger A creature attempts to open or affect the door; Effect The religious symbol of Yhidothrus glows green on the door, sealing it shut while simultaneously shrieking like a tormented soul. This howl is audible in areas D1–D4 and is loud enough in area D2 to rouse the bodaks. While the door remains locked, a DC 32 Athletics check can Force it Open, or a DC 32 Thievery check can Pick th Lock. The lock can also be removed with dispel magic (5th level, counteract DC 29). Once triggered, the alarm continues to shriek and the door remains locked until the hazard is disabled or the door is destroyed or opened. Tracing Yhidothrus's hourglass-shaped religious symbol on either side of the door with a fingertip disables the alarm and the locking ward. --- Reset The locking alarm resets after 1 minute.",
  45. "trait": [
  46. "Magical",
  47. "Trap",
  48. "Uncommon"
  49. ],
  50. "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
  51. "trait_raw": [
  52. "Magical",
  53. "Trap",
  54. "Uncommon"
  55. ],
  56. "type": "Hazard",
  57. "url": "/Hazards.aspx?ID=301",
  58. "weakness": {}
  59. }