Krooth Summoning Rune.json 4.8 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 24 Acrobatics to approach without triggering the trap followed by DC 26 Thievery (expert) to erase the rune, or dispel magic (4th level; counteract DC 24) to counteract the rune",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-222",
  9. "level": 8,
  10. "markdown": "<title level=\"1\" right=\"Hazard 8\" pfs=\"\">[Krooth Summoning Rune](/Hazards.aspx?ID=222)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 30</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThe haze conceals a rune that summons a [krooth](/Monsters.aspx?ID=276) in front of the door to area B10.\r\n\r\n---\r\n\r\n**Stealth**\r\n+14 (expert)\r\n\r\n**Disable**\r\nDC 24 [Acrobatics](/Skills.aspx?ID=1) to approach without triggering the trap followed by DC 26 [Thievery](/Skills.aspx?ID=17) (expert) to erase the rune, or [_dispel magic_](/Spells.aspx?ID=78) (4th level; [counteract](/Rules.aspx?ID=371) DC 24) to counteract the rune\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Summon Monster** <actions string=\"Reaction\" /> ([arcane](/Traits.aspx?ID=11), [conjuration](/Traits.aspx?ID=33), [summon](/Traits.aspx?ID=154)) **Trigger** A non-[xulgath](/MonsterFamilies.aspx?ID=102), non-[demon](/MonsterFamilies.aspx?ID=28) creature that isn't carrying a [religious symbol](/Equipment.aspx?ID=41) of [Zevgavizeb](/Deities.aspx?ID=82) crosses from the north part of the hall to the south part of the hall; **Effect** The trap summons a [krooth](/Monsters.aspx?ID=276). The krooth rolls initiative and remains for 2d6 rounds, after which the spell ends and the krooth disappears. The krooth also disappears if someone disables the trap before the duration expires. Unlike most summoned creatures, the krooth can use 3 actions each round and can use reactions.\n\n---\r\n**Reset**\r\nThe trap resets after 24 hours.",
  11. "name": "Krooth Summoning Rune",
  12. "rarity": "uncommon",
  13. "release_date": "2020-02-26",
  14. "reset": "The trap resets after 24 hours.",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 30</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe haze conceals a rune that summons a krooth in front of the door to area B10.\r\n</summary>",
  17. "source": [
  18. "Pathfinder #152: Legacy of the Lost God"
  19. ],
  20. "source_raw": [
  21. "Pathfinder #152: Legacy of the Lost God pg. 30"
  22. ],
  23. "source_category": "Adventure Paths",
  24. "source_group": "Extinction Curse",
  25. "source_markdown": "<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 30</row>",
  26. "speed": {},
  27. "spoilers": "Extinction Curse",
  28. "stealth": "+14 (expert)",
  29. "summary": "The haze conceals a rune that summons a krooth in front of the door to area B10.",
  30. "summary_markdown": "The haze conceals a rune that summons a krooth in front of the door to area B10.",
  31. "text": " Krooth Summoning Rune Source Pathfinder #152: Legacy of the Lost God pg. 30 Complexity Complex The haze conceals a rune that summons a krooth in front of the door to area B10. --- Stealth +14 (expert) Disable DC 24 Acrobatics to approach without triggering the trap followed by DC 26 Thievery (expert) to erase the rune, or dispel magic (4th level; counteract DC 24) to counteract the rune Summon Monster Reaction (arcane, conjuration, summon) Trigger A non-xulgath, non-demon creature that isn't carrying a religious symbol of Zevgavizeb crosses from the north part of the hall to the south part of the hall; Effect The trap summons a krooth. The krooth rolls initiative and remains for 2d6 rounds, after which the spell ends and the krooth disappears. The krooth also disappears if someone disables the trap before the duration expires. Unlike most summoned creatures, the krooth can use 3 actions each round and can use reactions. --- Reset The trap resets after 24 hours.",
  32. "trait": [
  33. "Complex",
  34. "Magical",
  35. "Trap",
  36. "Uncommon"
  37. ],
  38. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
  39. "trait_raw": [
  40. "Complex",
  41. "Magical",
  42. "Trap",
  43. "Uncommon"
  44. ],
  45. "type": "Hazard",
  46. "url": "/Hazards.aspx?ID=222",
  47. "weakness": {}
  48. }