Keystone Repulsion.json 4.2 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 48 Thievery (legendary) to remove each keystone or DC 48 Occultism (legendary) to manipulate the magic to isolate each keystone",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-322",
  9. "level": 20,
  10. "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Keystone Repulsion](/Hazards.aspx?ID=322)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 52</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nFour magic keystones repel creatures when one is damaged or tampered with.\r\n\r\n---\r\n\r\n**Stealth**\r\n+51 (legendary)\r\n\r\n**Disable**\r\nDC 48 [Thievery](/Skills.aspx?ID=17) (legendary) to remove each keystone or DC 48 [Occultism](/Skills.aspx?ID=11) (legendary) to manipulate the magic to isolate each keystone\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Repel** <actions string=\"Reaction\" /> ([force](/Traits.aspx?ID=75), [occult](/Traits.aspx?ID=120)) **Trigger** A creature damages or tampers with a keystone; **Effect** The triggering creature is moved back 10 feet by a wave of force. A successful DC 42 Fortitude save reduces the distance moved to 5 feet. The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(4 actions) The trap loses 1 action each turn for each removed or isolated keystone. Each keystone spends 1 action to release a wave of force, dealing 4d10+22 force damage in a 15-foot cone (DC 42 [basic](/Rules.aspx?ID=329) Reflex save) and [pushing](/Rules.aspx?ID=451) each creature back 5 feet. On a failed save, the distance a creature is pushed increases to 10 feet.",
  11. "name": "Keystone Repulsion",
  12. "rarity": "common",
  13. "release_date": "2022-12-14",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 52</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nFour magic keystones repel creatures when one is damaged or tampered with.\r\n</summary>",
  16. "source": [
  17. "Pathfinder #186: Ghost King's Rage"
  18. ],
  19. "source_raw": [
  20. "Pathfinder #186: Ghost King's Rage pg. 52"
  21. ],
  22. "source_category": "Adventure Paths",
  23. "source_group": "Blood Lords",
  24. "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 52</row>",
  25. "speed": {},
  26. "stealth": "+51 (legendary)",
  27. "summary": "Four magic keystones repel creatures when one is damaged or tampered with.",
  28. "summary_markdown": "Four magic keystones repel creatures when one is damaged or tampered with.",
  29. "text": " Keystone Repulsion Source Pathfinder #186: Ghost King's Rage pg. 52 Complexity Complex Four magic keystones repel creatures when one is damaged or tampered with. --- Stealth +51 (legendary) Disable DC 48 Thievery (legendary) to remove each keystone or DC 48 Occultism (legendary) to manipulate the magic to isolate each keystone Repel Reaction (force, occult) Trigger A creature damages or tampers with a keystone; Effect The triggering creature is moved back 10 feet by a wave of force. A successful DC 42 Fortitude save reduces the distance moved to 5 feet. The trap then rolls initiative. --- Routine (4 actions) The trap loses 1 action each turn for each removed or isolated keystone. Each keystone spends 1 action to release a wave of force, dealing 4d10+22 force damage in a 15-foot cone (DC 42 basic Reflex save) and pushing each creature back 5 feet. On a failed save, the distance a creature is pushed increases to 10 feet.",
  30. "trait": [
  31. "Complex",
  32. "Magical",
  33. "Trap"
  34. ],
  35. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  36. "trait_raw": [
  37. "Complex",
  38. "Magical",
  39. "Trap"
  40. ],
  41. "type": "Hazard",
  42. "url": "/Hazards.aspx?ID=322",
  43. "weakness": {}
  44. }