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- {
- "ac": 25,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 28 (expert) to carefully disconnect the coil from the fence or Crafting DC 30 (master) to jury-rig a grounding device to nullify the shock",
- "exclude_from_search": false,
- "fortitude_save": 20,
- "hardness": 15,
- "hardness_raw": "15",
- "hazard_type": "Trap",
- "hp": 60,
- "hp_raw": "60 (BT 30)",
- "id": "hazard-96",
- "immunity": [
- "object immunities"
- ],
- "immunity_markdown": "object immunities",
- "level": 8,
- "markdown": "<title level=\"1\" right=\"Hazard 8\" pfs=\"\">[Insistent Privacy Fence](/Hazards.aspx?ID=96)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 81</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA stretch of fence is electrified by a hidden Stasian coil.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 30 (expert)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 28 (expert) to carefully disconnect the coil from the fence or [Crafting](/Skills.aspx?ID=4) DC 30 (master) to jury-rig a grounding device to nullify the shock\n\n<column gap=\"tiny\">\r\n\r\n**AC** 25, **Fort** +20, **Ref** +14\r\n\r\n**Hardness**\r\n15\r\n\r\n**HP**\r\n60 (BT 30)\r\n\r\n**Immunities**\r\nobject immunities\n\n</column>\r\n\r\n**Shock** <actions string=\"Reaction\" /> **Trigger** A creature touches the fence directly or with a tool or weapon; **Effect** The fence deals 7d12 electricity damage to the triggering creature (DC 26 [basic](/Rules.aspx?ID=329) Reflex save).\n\n---\r\n**Reset**\r\nThe trap deactivates and resets after 1 minute.",
- "name": "Insistent Privacy Fence",
- "rarity": "rare",
- "reflex_save": 14,
- "release_date": "2021-10-13",
- "reset": "The trap deactivates and resets after 1 minute.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Electricity\" url=\"/Traits.aspx?ID=56\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns & Gears](/Sources.aspx?ID=98) pg. 81</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA stretch of fence is electrified by a hidden Stasian coil.\r\n</summary>",
- "source": [
- "Guns & Gears"
- ],
- "source_raw": [
- "Guns & Gears pg. 81"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Guns & Gears](/Sources.aspx?ID=98) pg. 81</row>",
- "speed": {},
- "stealth": "DC 30 (expert)",
- "summary": "A stretch of fence is electrified by a hidden Stasian coil.",
- "summary_markdown": "A stretch of fence is electrified by a hidden Stasian coil.",
- "text": " Insistent Privacy Fence Source Guns & Gears pg. 81 Complexity Simple A stretch of fence is electrified by a hidden Stasian coil. --- Stealth DC 30 (expert) Disable Thievery DC 28 (expert) to carefully disconnect the coil from the fence or Crafting DC 30 (master) to jury-rig a grounding device to nullify the shock AC 25, Fort +20, Ref +14 Hardness 15 HP 60 (BT 30) Immunities object immunities Shock Reaction Trigger A creature touches the fence directly or with a tool or weapon; Effect The fence deals 7d12 electricity damage to the triggering creature (DC 26 basic Reflex save). --- Reset The trap deactivates and resets after 1 minute.",
- "trait": [
- "Electricity",
- "Mechanical",
- "Rare",
- "Trap"
- ],
- "trait_markdown": "[Electricity](/Traits.aspx?ID=56), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Electricity",
- "Mechanical",
- "Rare",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=96",
- "weakness": {}
- }
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