| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- {
- "ac": 30,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 31 Thievery (master) on the wheel to flip the switch returning it to a harmless carnival game, DC 26 Thievery (expert) to erase each rune, or dispel magic (5th level; counteract DC 28) to counteract each rune",
- "exclude_from_search": false,
- "fortitude_save": 21,
- "hardness": 16,
- "hardness_raw": "16",
- "hazard_type": "Trap",
- "hp": 80,
- "hp_raw": "80 (BT 40)",
- "id": "hazard-224",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 10,
- "markdown": "<title level=\"1\" right=\"Hazard 10\" pfs=\"\">[Hallowed Wheel](/Hazards.aspx?ID=224)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 51</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nAn ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it.\r\n\r\n---\r\n\r\n**Stealth**\r\n+19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0\r\n\r\n**Disable**\r\nDC 31 [Thievery](/Skills.aspx?ID=17) (master) on the wheel to flip the switch returning it to a harmless carnival game, DC 26 Thievery (expert) to erase each rune, or [_dispel magic_](/Spells.aspx?ID=78) (5th level; [counteract](/Rules.aspx?ID=371) DC 28) to counteract each rune\n\n<column gap=\"tiny\">\r\n\r\n**AC** 30, **Fort** +21, **Ref** +15\r\n\r\n**Hardness**\r\n16\r\n\r\n**HP**\r\n80 (BT 40)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Wheel Spin** <actions string=\"Reaction\" /> **Trigger** A creature pulls the lever or enters the sensor's detection area; **Effect** The wheel begins to spin and rolls initiative.\n\n---\r\n**Routine**\r\n(2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d8 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell's target is centered on or otherwise includes the nearest creature in the spell's area. This increases the spell's range to 30 feet if necessary. Any spell cast by this trap is [occult](/Traits.aspx?ID=120). <ol><li>[_black tentacles_](/Spells.aspx?ID=23)</li><li>[_blindness_](/Spells.aspx?ID=26)</li><li>[_confusion_](/Spells.aspx?ID=48)</li><li>[_death ward_](/Spells.aspx?ID=64)</li><li>[_outcast's curse_](/Spells.aspx?ID=211)</li><li>[_shadow blast_](/Spells.aspx?ID=273) (force damage in a 30-foot line)</li><li>[_sound burst_](/Spells.aspx?ID=292)</li><li>[_spider climb_](/Spells.aspx?ID=299)</li></ol>\r\n\r\n---\r\n**Reset**\r\nThe trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor. ",
- "name": "Hallowed Wheel",
- "rarity": "rare",
- "reflex_save": 15,
- "release_date": "2020-02-26",
- "reset": "The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor. ",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 51</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered …\r\n</summary>",
- "source": [
- "Pathfinder #152: Legacy of the Lost God"
- ],
- "source_raw": [
- "Pathfinder #152: Legacy of the Lost God pg. 51"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Extinction Curse",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #152: Legacy of the Lost God](/Sources.aspx?ID=23) pg. 51</row>",
- "speed": {},
- "spoilers": "Extinction Curse",
- "stealth": "+19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0",
- "summary": "An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered …",
- "summary_markdown": "An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered …",
- "text": " Hallowed Wheel Source Pathfinder #152: Legacy of the Lost God pg. 51 Complexity Complex An ornate wheel, divided into eight segments with a rune painted on each, is mounted on a pole and controlled by a lever that can be triggered manually or a sensor that detects creatures within 30 feet in front of it. --- Stealth +19 (expert) to detect the magical sensor; noticing the wheel has a DC of 0 Disable DC 31 Thievery (master) on the wheel to flip the switch returning it to a harmless carnival game, DC 26 Thievery (expert) to erase each rune, or dispel magic (5th level; counteract DC 28) to counteract each rune AC 30, Fort +21, Ref +15 Hardness 16 HP 80 (BT 40) Immunities critical hits, object immunities, precision damage Wheel Spin Reaction Trigger A creature pulls the lever or enters the sensor's detection area; Effect The wheel begins to spin and rolls initiative. --- Routine (2 actions) On its initiative, the trap uses its first action to spin, then stops. Roll 1d8 to determine which segment is topmost when the wheel stops spinning. The wheel uses its second action to replicate the spell listed for that segment (5th level, DC 27, spell attack roll +17). This spell's target is centered on or otherwise includes the nearest creature in the spell's area. This increases the spell's range to 30 feet if necessary. Any spell cast by this trap is occult. black tentacles blindness confusion death ward outcast's curse shadow blast (force damage in a 30-foot line) sound burst spider climb --- Reset The trap deactivates and resets if 1 minute passes without any creature moving within range of its sensor. ",
- "trait": [
- "Complex",
- "Magical",
- "Mechanical",
- "Rare",
- "Trap"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Mechanical](/Traits.aspx?ID=105), [Rare](/Traits.aspx?ID=137), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Complex",
- "Magical",
- "Mechanical",
- "Rare",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=224",
- "weakness": {}
- }
|