Grasping Dead.json 4.7 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 22 Religion (trained) to ritually pray for the dead or DC 24 Occultism (trained) to exorcise the spirits' anger; two total successes are required to disable the haunt",
  6. "exclude_from_search": false,
  7. "hazard_type": "Haunt",
  8. "id": "hazard-153",
  9. "level": 5,
  10. "markdown": "<title level=\"1\" right=\"Hazard 5\" pfs=\"\">[Grasping Dead](/Hazards.aspx?ID=153)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 68</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nHands of the buried dead rise from the ground, grabbing and tearing at creatures in the area to drag them underground.\r\n\r\n---\r\n\r\n**Stealth**\r\n+12 (expert)\r\n\r\n**Disable**\r\nDC 22 [Religion](/Skills.aspx?ID=13) (trained) to ritually pray for the dead or DC 24 [Occultism](/Skills.aspx?ID=11) (trained) to exorcise the spirits' anger; two total successes are required to disable the haunt\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Shifting Earth** <actions string=\"Reaction\" /> **Trigger** At least two creatures enter the area; **Effect** The earth shifts wildly as the hands of the dead spring forth from the ground. The area becomes difficult terrain. Creatures within the area are knocked [prone](/Conditions.aspx?ID=31) unless they succeed at a DC 26 Reflex save. The haunt then rolls initiative.\n\n---\r\n**Routine**\r\n(1 action) The grasping hands batter all creatures in the area, dealing 2d6+7 bludgeoning damage (DC 26 [basic](/Rules.aspx?ID=329) Reflex save). On a critical failure, a creature is dragged partially into the earth, becoming [immobilized](/Conditions.aspx?ID=24) until it [Escapes](/Actions.aspx?ID=79) (DC 26). If already immobilized, it's fully submerged and must hold its breath to avoid [suffocation](/Rules.aspx?ID=468).\r\n\r\n---\r\n**Reset**\r\nThe haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.",
  11. "name": "Grasping Dead",
  12. "rarity": "common",
  13. "release_date": "2022-04-27",
  14. "reset": "The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 68</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHands of the buried dead rise from the ground, grabbing and tearing at creatures in the area to drag them underground.\r\n</summary>",
  17. "source": [
  18. "Book of the Dead"
  19. ],
  20. "source_raw": [
  21. "Book of the Dead pg. 68"
  22. ],
  23. "source_category": "Rulebooks",
  24. "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 68</row>",
  25. "speed": {},
  26. "stealth": "+12 (expert)",
  27. "summary": "Hands of the buried dead rise from the ground, grabbing and tearing at creatures in the area to drag them underground.",
  28. "summary_markdown": "Hands of the buried dead rise from the ground, grabbing and tearing at creatures in the area to drag them underground.",
  29. "text": " Grasping Dead Source Book of the Dead pg. 68 Complexity Complex Hands of the buried dead rise from the ground, grabbing and tearing at creatures in the area to drag them underground. --- Stealth +12 (expert) Disable DC 22 Religion (trained) to ritually pray for the dead or DC 24 Occultism (trained) to exorcise the spirits' anger; two total successes are required to disable the haunt Shifting Earth Reaction Trigger At least two creatures enter the area; Effect The earth shifts wildly as the hands of the dead spring forth from the ground. The area becomes difficult terrain. Creatures within the area are knocked prone unless they succeed at a DC 26 Reflex save. The haunt then rolls initiative. --- Routine (1 action) The grasping hands batter all creatures in the area, dealing 2d6+7 bludgeoning damage (DC 26 basic Reflex save). On a critical failure, a creature is dragged partially into the earth, becoming immobilized until it Escapes (DC 26). If already immobilized, it's fully submerged and must hold its breath to avoid suffocation. --- Reset The haunt deactivates 1 minute after all living creatures leave the area. After 1 hour, the haunt reactivates.",
  30. "trait": [
  31. "Complex",
  32. "Haunt"
  33. ],
  34. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Haunt](/Traits.aspx?ID=88)",
  35. "trait_raw": [
  36. "Complex",
  37. "Haunt"
  38. ],
  39. "type": "Hazard",
  40. "url": "/Hazards.aspx?ID=153",
  41. "weakness": {}
  42. }