Gas Trap.json 6.1 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "Four DC 20 Thievery checks to block the gas vents, or a DC 26 Thievery check to unlock the door and escape",
  6. "exclude_from_search": false,
  7. "hardness": 13,
  8. "hardness_raw": "13 Door Hardness",
  9. "hazard_type": "Trap",
  10. "hp": 52,
  11. "hp_raw": "52 (BT 26)",
  12. "id": "hazard-375",
  13. "immunity": [
  14. "critical hits",
  15. "object immunities",
  16. "precision damage"
  17. ],
  18. "immunity_markdown": "critical hits, object immunities, precision damage",
  19. "level": 5,
  20. "markdown": "<title level=\"1\" right=\"Hazard 5\" pfs=\"\">[Gas Trap](/Hazards.aspx?ID=375)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 57</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.\r\n\r\n---\r\n\r\n**Stealth**\r\n+14 (trained) to smell the poison gas or hear it hissing\r\n\r\n**Disable**\r\nFour DC 20 [Thievery](/Skills.aspx?ID=17) checks to block the gas vents, or a DC 26 Thievery check to unlock the door and escape\n\n<column gap=\"tiny\">\n\n**Door Hardness**\r\n13\r\n\r\n**Door HP**\r\n52 (BT 26)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Toxic Gas** <actions string=\"Reaction\" /> **Trigger** A creature opens one of the drawers; **Effect** The door to the room slams shut and locks and the trap rolls initiative. (The trap can also be triggered manually or disarmed from area **E30**.)\n\n---\r\n**Routine**\r\nEach round on its initiative count, the trap pumps more toxic gas into the room. Any breathing creature in the room takes 4d6 poison damage (a successful DC 22 Fortitude save halves the damage taken). If a creature acts before the trap on the first round, it has the option of holding its breath to postpone taking damage from the trap—holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. Locating and blocking one of the hidden gas vents reduces the poison damage by 1d6—if all four are blocked, the trap is disabled, though the door remains locked. Otherwise, the trap functions for 1 minute before all the gas is expended and characters in the room cease taking damage, after which the trap ventilates the room for 1 additional minute.\r\n\r\n---\r\n**Reset**\r\nThe trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area **E30**.",
  21. "name": "Gas Trap",
  22. "rarity": "common",
  23. "release_date": "2020-07-30",
  24. "reset": "The trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area <b>E30</b>.",
  25. "resistance": {},
  26. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 57</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.\r\n</summary>",
  27. "source": [
  28. "Pathfinder #157: Devil at the Dreaming Palace"
  29. ],
  30. "source_raw": [
  31. "Pathfinder #157: Devil at the Dreaming Palace pg. 57"
  32. ],
  33. "source_category": "Adventure Paths",
  34. "source_group": "Agents of Edgewatch",
  35. "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 57</row>",
  36. "speed": {},
  37. "stealth": "+14 (trained) to smell the poison gas or hear it hissing",
  38. "summary": "A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.",
  39. "summary_markdown": "A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.",
  40. "text": " Gas Trap Source Pathfinder #157: Devil at the Dreaming Palace pg. 57 Complexity Complex A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber. --- Stealth +14 (trained) to smell the poison gas or hear it hissing Disable Four DC 20 Thievery checks to block the gas vents, or a DC 26 Thievery check to unlock the door and escape Door Hardness 13 Door HP 52 (BT 26) Immunities critical hits, object immunities, precision damage Toxic Gas Reaction Trigger A creature opens one of the drawers; Effect The door to the room slams shut and locks and the trap rolls initiative. (The trap can also be triggered manually or disarmed from area E30 .) --- Routine Each round on its initiative count, the trap pumps more toxic gas into the room. Any breathing creature in the room takes 4d6 poison damage (a successful DC 22 Fortitude save halves the damage taken). If a creature acts before the trap on the first round, it has the option of holding its breath to postpone taking damage from the trap—holding one's breath after the trap's first action has no effect, since the air in the creature's lungs is already tainted. Locating and blocking one of the hidden gas vents reduces the poison damage by 1d6—if all four are blocked, the trap is disabled, though the door remains locked. Otherwise, the trap functions for 1 minute before all the gas is expended and characters in the room cease taking damage, after which the trap ventilates the room for 1 additional minute. --- Reset The trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area E30 .",
  41. "trait": [
  42. "Complex",
  43. "Mechanical",
  44. "Trap"
  45. ],
  46. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  47. "trait_raw": [
  48. "Complex",
  49. "Mechanical",
  50. "Trap"
  51. ],
  52. "type": "Hazard",
  53. "url": "/Hazards.aspx?ID=375",
  54. "weakness": {}
  55. }