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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 38 (legendary) to rapidly disassemble the spell’s myriad components in a single blink of an eye; or dispel magic (9th level; counteract DC 36) to counteract the trap before it triggers or to counteract the effect on one creature after the trap is triggered",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-16",
- "level": 17,
- "markdown": "<title level=\"1\" right=\"Hazard 17\" pfs=\"\">[Frozen Moment](/Hazards.aspx?ID=16)</title>\r\n\r\n<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nWarding magic attempts to trap intruders or would-be thieves in a disrupted time flow.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 40 (master)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 38 (legendary) to rapidly disassemble the spell’s myriad components in a single blink of an eye; or [_dispel magic_](/Spells.aspx?ID=78) (9th level; counteract DC 36) to counteract the trap before it triggers or to counteract the effect on one creature after the trap is triggered\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Adrift in Time** <actions string=\"Reaction\" /> (occult, transmutation); **Trigger** A creature touches the warded object or area. **Effect** The triggering creature and all creatures within 30 feet are trapped in a disrupted time flow (DC 38 Fortitude negates). The creatures’ minds move so quickly that each round seems to last a century, but their bodies and magical energies move so slowly that they can’t use any actions except Recall Knowledge. An affected creature must attempt a DC 36 Will saving throw against a [_warp mind_](/Spells.aspx?ID=369) spell immediately and again for every minute of real time that passes while the creature is trapped in the frozen moment. This effect has an unlimited duration but can be counteracted.",
- "name": "Frozen Moment",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nWarding magic attempts to trap intruders or would-be thieves in a disrupted time flow.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 525"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 525 <sup>4.0</sup></row>",
- "speed": {},
- "stealth": "DC 40 (master)",
- "summary": "Warding magic attempts to trap intruders or would-be thieves in a disrupted time flow.",
- "summary_markdown": "Warding magic attempts to trap intruders or would-be thieves in a disrupted time flow.",
- "text": " Frozen Moment Source Core Rulebook pg. 525 4.0 Complexity Simple Warding magic attempts to trap intruders or would-be thieves in a disrupted time flow. --- Stealth DC 40 (master) Disable Thievery DC 38 (legendary) to rapidly disassemble the spell’s myriad components in a single blink of an eye; or dispel magic (9th level; counteract DC 36) to counteract the trap before it triggers or to counteract the effect on one creature after the trap is triggered Adrift in Time Reaction (occult, transmutation); Trigger A creature touches the warded object or area. Effect The triggering creature and all creatures within 30 feet are trapped in a disrupted time flow (DC 38 Fortitude negates). The creatures’ minds move so quickly that each round seems to last a century, but their bodies and magical energies move so slowly that they can’t use any actions except Recall Knowledge. An affected creature must attempt a DC 36 Will saving throw against a warp mind spell immediately and again for every minute of real time that passes while the creature is trapped in the frozen moment. This effect has an unlimited duration but can be counteracted.",
- "trait": [
- "Magical",
- "Trap"
- ],
- "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Magical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=16",
- "weakness": {}
- }
|