Forest Fire.json 6.4 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "A successful DC 22 Athletics , Nature , or Survival check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as from a spell like create water or hydraulic push ). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is less effective than water, so a frost vial puts out only 1 square of fire, and a ray of frost is ineffective.",
  6. "exclude_from_search": false,
  7. "hazard_type": "Environmental",
  8. "id": "hazard-124",
  9. "level": 4,
  10. "markdown": "<title level=\"1\" right=\"Hazard 4\" pfs=\"\">[Forest Fire](/Hazards.aspx?ID=124)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 35</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA 10-foot-by-10-foot bonfire spreads to the surrounding forest on each of its turns.\r\n\r\n---\r\n\r\n**Stealth**\r\n-10\r\n\r\n**Disable**\r\nA successful DC 22 [Athletics](/Skills.aspx?ID=3), [Nature](/Skills.aspx?ID=10), or [Survival](/Skills.aspx?ID=16) check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as from a spell like [_create water_](/Spells.aspx?ID=53) or [_hydraulic push_](/Spells.aspx?ID=154)). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A [waterskin](/Equipment.aspx?ID=62) doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is less effective than water, so a [frost vial](/Equipment.aspx?ID=77) puts out only 1 square of fire, and a [_ray of frost_](/Spells.aspx?ID=245) is ineffective.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Stoke Flames** <actions string=\"Reaction\" /> **Trigger** A [brimorak](/Monsters.aspx?ID=1111) urges the fire to spread out of control; **Effect** The bonfire becomes a forest fire and rolls initiative.\n\n---\r\n**Routine**\r\nOn its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies (minimum 1 square). You determine the squares the fire spreads into. Any creature that ends its turn next to the flames takes 2d8+5 fire damage, or 4d8+10 fire damage if it ended its turn within the flames (DC 25 [basic](/Rules.aspx?ID=329) Reflex save in either case). A creature can take damage from the forest fire only once per round.",
  11. "name": "Forest Fire",
  12. "rarity": "common",
  13. "release_date": "2022-02-23",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 35</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA 10-foot-by-10-foot bonfire spreads to the surrounding forest on each of its turns.\r\n</summary>",
  16. "source": [
  17. "Pathfinder #176: Lost Mammoth Valley"
  18. ],
  19. "source_raw": [
  20. "Pathfinder #176: Lost Mammoth Valley pg. 35"
  21. ],
  22. "source_category": "Adventure Paths",
  23. "source_group": "Quest for the Frozen Flame",
  24. "source_markdown": "<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 35</row>",
  25. "speed": {},
  26. "stealth": "-10",
  27. "summary": "A 10-foot-by-10-foot bonfire spreads to the surrounding forest on each of its turns.",
  28. "summary_markdown": "A 10-foot-by-10-foot bonfire spreads to the surrounding forest on each of its turns.",
  29. "text": " Forest Fire Source Pathfinder #176: Lost Mammoth Valley pg. 35 Complexity Complex A 10-foot-by-10-foot bonfire spreads to the surrounding forest on each of its turns. --- Stealth -10 Disable A successful DC 22 Athletics, Nature, or Survival check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as from a spell like create water or hydraulic push ). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn't contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is less effective than water, so a frost vial puts out only 1 square of fire, and a ray of frost is ineffective. Stoke Flames Reaction Trigger A brimorak urges the fire to spread out of control; Effect The bonfire becomes a forest fire and rolls initiative. --- Routine On its turn, the fire spreads into a number of additional squares equal to half the number of squares the fire currently occupies (minimum 1 square). You determine the squares the fire spreads into. Any creature that ends its turn next to the flames takes 2d8+5 fire damage, or 4d8+10 fire damage if it ended its turn within the flames (DC 25 basic Reflex save in either case). A creature can take damage from the forest fire only once per round.",
  30. "trait": [
  31. "Complex",
  32. "Environmental",
  33. "Fire"
  34. ],
  35. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62), [Fire](/Traits.aspx?ID=72)",
  36. "trait_raw": [
  37. "Complex",
  38. "Environmental",
  39. "Fire"
  40. ],
  41. "type": "Hazard",
  42. "url": "/Hazards.aspx?ID=124",
  43. "weakness": {}
  44. }