Fireball Rune.json 3.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "Thievery DC 22 (expert) to erase the rune without triggering the sensor, or dispel magic (3rd level; counteract DC 20) to counteract the rune",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-7",
  9. "level": 5,
  10. "markdown": "<title level=\"1\" right=\"Hazard 5\" pfs=\"\">[Fireball Rune](/Hazards.aspx?ID=7)</title>\r\n\r\n<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nAn invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 24 (expert)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 22 (expert) to erase the rune without triggering the sensor, or [_dispel magic_](/Spells.aspx?ID=78) (3rd level; counteract DC 20) to counteract the rune\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Fireball** <actions string=\"Reaction\" /> (arcane, evocation, fire); **Trigger** A living creature enters the sensor area. **Effect** The rune detonates a fireball centered on the triggering creature’s square. This is a 3rd-level [_fireball_](/Spells.aspx?ID=119) spell that deals 6d6 fire damage (DC 22 basic Reflex save).",
  11. "name": "Fireball Rune",
  12. "rarity": "common",
  13. "release_date": "2019-08-01",
  14. "resistance": {},
  15. "school": "evocation",
  16. "search_markdown": "<traits>\r\n<trait label=\"Evocation\" url=\"/Traits.aspx?ID=65\" />\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.\r\n</summary>",
  17. "source": [
  18. "Core Rulebook"
  19. ],
  20. "source_raw": [
  21. "Core Rulebook pg. 524"
  22. ],
  23. "source_category": "Rulebooks",
  24. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>",
  25. "speed": {},
  26. "stealth": "DC 24 (expert)",
  27. "summary": "An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.",
  28. "summary_markdown": "An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius.",
  29. "text": " Fireball Rune Source Core Rulebook pg. 524 4.0 Complexity Simple An invisible rune creates an invisible, spherical magical sensor with a 20-foot radius. --- Stealth DC 24 (expert) Disable Thievery DC 22 (expert) to erase the rune without triggering the sensor, or dispel magic (3rd level; counteract DC 20) to counteract the rune Fireball Reaction (arcane, evocation, fire); Trigger A living creature enters the sensor area. Effect The rune detonates a fireball centered on the triggering creature’s square. This is a 3rd-level fireball spell that deals 6d6 fire damage (DC 22 basic Reflex save).",
  30. "trait": [
  31. "Evocation",
  32. "Fire",
  33. "Magical",
  34. "Trap"
  35. ],
  36. "trait_markdown": "[Evocation](/Traits.aspx?ID=65), [Fire](/Traits.aspx?ID=72), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  37. "trait_raw": [
  38. "Evocation",
  39. "Fire",
  40. "Magical",
  41. "Trap"
  42. ],
  43. "type": "Hazard",
  44. "url": "/Hazards.aspx?ID=7",
  45. "weakness": {}
  46. }