Falling Portcullis.json 5.4 KB

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  1. {
  2. "ac": 24,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Simple",
  6. "disable": "DC 25 Thievery (trained) to lock the portcullis",
  7. "exclude_from_search": false,
  8. "fortitude_save": 17,
  9. "hardness": 14,
  10. "hardness_raw": "14",
  11. "hazard_type": "Trap",
  12. "hp": 56,
  13. "hp_raw": "56 (BT 28)",
  14. "id": "hazard-279",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 6,
  22. "markdown": "<title level=\"1\" right=\"Hazard 6\" pfs=\"\">[Falling Portcullis](/Hazards.aspx?ID=279)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 149</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's presence.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 25 (trained)\r\n\r\n**Disable**\r\nDC 25 Thievery (trained) to lock the portcullis\n\n<column gap=\"tiny\">\r\n\r\n**AC** 24, **Fort** +17, **Ref** +11\r\n\r\n**Hardness**\r\n14\r\n\r\n**HP**\r\n56 (BT 28)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Falling Portcullis** <actions string=\"Reaction\" /> **Trigger** The trip wire is pulled or severed (typically by a person walking through the archway into area **G2**); Effect The portcullis comes crashing down, sealing the entrance and alerting the denizens of the keep to the intruder's presence. Any creature passing under the portcullis or standing below it must attempt a DC 27 Reflex save. Once it falls, the portcullis can be lifted with a DC 30 Athletics check to Force it Open, or via the winch in area **G2**.\r\n\r\n**Critical Success** The creature dodges aside into an adjacent square (the player chooses which square they end up in).<br />\r\n**Success** As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage.<br />\r\n**Failure** As critical success, but the creature takes a solid blow from the falling portcullis and takes 4d8+18 bludgeoning damage.<br />\r\n**Critical Failure** The portcullis lands squarely on the creature, inflicting 6d8+18 piercing damage and [immobilizing](/Conditions.aspx?ID=24) them. A Medium or smaller creature is also knocked prone.",
  23. "name": "Falling Portcullis",
  24. "rarity": "common",
  25. "reflex_save": 11,
  26. "release_date": "2022-10-26",
  27. "resistance": {},
  28. "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 149</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's …\r\n</summary>",
  29. "source": [
  30. "Kingmaker Adventure Path"
  31. ],
  32. "source_raw": [
  33. "Kingmaker Adventure Path pg. 149"
  34. ],
  35. "source_category": "Adventure Paths",
  36. "source_group": "Kingmaker",
  37. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 149</row>",
  38. "speed": {},
  39. "stealth": "DC 25 (trained)",
  40. "summary": "A tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's …",
  41. "summary_markdown": "A tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's …",
  42. "text": " Falling Portcullis Source Kingmaker Adventure Path pg. 149 Complexity Simple A tripline under the arch causes the keep's portcullis to slam down, sealing the entrance and alerting the denizens of the keep to the intruder's presence. --- Stealth DC 25 (trained) Disable DC 25 Thievery (trained) to lock the portcullis AC 24, Fort +17, Ref +11 Hardness 14 HP 56 (BT 28) Immunities critical hits, object immunities, precision damage Falling Portcullis Reaction Trigger The trip wire is pulled or severed (typically by a person walking through the archway into area G2 ); Effect The portcullis comes crashing down, sealing the entrance and alerting the denizens of the keep to the intruder's presence. Any creature passing under the portcullis or standing below it must attempt a DC 27 Reflex save. Once it falls, the portcullis can be lifted with a DC 30 Athletics check to Force it Open, or via the winch in area G2 . Critical Success The creature dodges aside into an adjacent square (the player chooses which square they end up in). Success As critical success, but the creature takes a glancing blow from the falling portcullis and takes 2d8 bludgeoning damage. Failure As critical success, but the creature takes a solid blow from the falling portcullis and takes 4d8+18 bludgeoning damage. Critical Failure The portcullis lands squarely on the creature, inflicting 6d8+18 piercing damage and immobilizing them. A Medium or smaller creature is also knocked prone.",
  43. "trait": [
  44. "Mechanical",
  45. "Trap"
  46. ],
  47. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  48. "trait_raw": [
  49. "Mechanical",
  50. "Trap"
  51. ],
  52. "type": "Hazard",
  53. "url": "/Hazards.aspx?ID=279",
  54. "weakness": {}
  55. }