Falling Portcullis Trap.json 5.1 KB

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  1. {
  2. "ac": 25,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Simple",
  6. "disable": "DC 27 Thievery (expert) to disable the floor trigger, or DC 27 Athletics or Engineering Lore to jam the portcullis in the ceiling",
  7. "exclude_from_search": false,
  8. "fortitude_save": 15,
  9. "hardness": 18,
  10. "hardness_raw": "18",
  11. "hazard_type": "Trap",
  12. "hp": 72,
  13. "hp_raw": "72 (BT 36)",
  14. "id": "hazard-176",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 7,
  22. "markdown": "<title level=\"1\" right=\"Hazard 7\" pfs=\"\">[Falling Portcullis Trap](/Hazards.aspx?ID=176)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 62</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nAn iron portcullis drops from the ceiling when a pressure plate is triggered.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 22 (expert) to spot the sockets in the floor where the portcullis drops; DC 28 (expert) to spot the floor trigger\r\n\r\n**Disable**\r\nDC 27 [Thievery](/Skills.aspx?ID=17) (expert) to disable the floor trigger, or DC 27 [Athletics](/Skills.aspx?ID=3) or [Engineering Lore](/Monsters.aspx?ID=1969) to jam the portcullis in the ceiling\n\n<column gap=\"tiny\">\r\n\r\n**AC** 25, **Fort** +15, **Ref** +18\r\n\r\n**Hardness**\r\n18\r\n\r\n**HP**\r\n72 (BT 36)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Slam Shut** <actions string=\"Reaction\" /> **Trigger** The pressure plate is depressed; **Effect** The portcullis falls, closing off the hallway. Any creature under the portcullis when it drops takes 4d10+18 piercing damage and is [immobilized](/Conditions.aspx?ID=24). A creature that succeeds at a DC 26 Reflex save takes no damage and rolls away in a random direction; on a critical success, they can choose the direction. (For the rules on freeing an immobilized creature, see the [Doors, Gates, and Walls sidebar](/Rules.aspx?ID=617))<br /> If the trap was triggered by a creature moving north with a Speed of at least 10 feet, they're considered to be under the portcullis when it triggers. Creatures moving south when triggering the portcullis aren't considered to be under the portcullis when it triggers.",
  23. "name": "Falling Portcullis Trap",
  24. "rarity": "common",
  25. "reflex_save": 18,
  26. "release_date": "2022-05-25",
  27. "resistance": {},
  28. "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 62</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn iron portcullis drops from the ceiling when a pressure plate is triggered.\r\n</summary>",
  29. "source": [
  30. "Pathfinder #179: Cradle of Quartz"
  31. ],
  32. "source_raw": [
  33. "Pathfinder #179: Cradle of Quartz pg. 62"
  34. ],
  35. "source_category": "Adventure Paths",
  36. "source_group": "Outlaws of Alkenstar",
  37. "source_markdown": "<row gap=\"tiny\">[Pathfinder #179: Cradle of Quartz](/Sources.aspx?ID=122) pg. 62</row>",
  38. "speed": {},
  39. "stealth": "DC 22 (expert) to spot the sockets in the floor where the portcullis drops; DC 28 (expert) to spot the floor trigger",
  40. "summary": "An iron portcullis drops from the ceiling when a pressure plate is triggered.",
  41. "summary_markdown": "An iron portcullis drops from the ceiling when a pressure plate is triggered.",
  42. "text": " Falling Portcullis Trap Source Pathfinder #179: Cradle of Quartz pg. 62 Complexity Simple An iron portcullis drops from the ceiling when a pressure plate is triggered. --- Stealth DC 22 (expert) to spot the sockets in the floor where the portcullis drops; DC 28 (expert) to spot the floor trigger Disable DC 27 Thievery (expert) to disable the floor trigger, or DC 27 Athletics or Engineering Lore to jam the portcullis in the ceiling AC 25, Fort +15, Ref +18 Hardness 18 HP 72 (BT 36) Immunities critical hits, object immunities, precision damage Slam Shut Reaction Trigger The pressure plate is depressed; Effect The portcullis falls, closing off the hallway. Any creature under the portcullis when it drops takes 4d10+18 piercing damage and is immobilized. A creature that succeeds at a DC 26 Reflex save takes no damage and rolls away in a random direction; on a critical success, they can choose the direction. (For the rules on freeing an immobilized creature, see the Doors, Gates, and Walls sidebar) If the trap was triggered by a creature moving north with a Speed of at least 10 feet, they're considered to be under the portcullis when it triggers. Creatures moving south when triggering the portcullis aren't considered to be under the portcullis when it triggers.",
  43. "trait": [
  44. "Mechanical",
  45. "Trap"
  46. ],
  47. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  48. "trait_raw": [
  49. "Mechanical",
  50. "Trap"
  51. ],
  52. "type": "Hazard",
  53. "url": "/Hazards.aspx?ID=176",
  54. "weakness": {}
  55. }