Falling Debris.json 3.4 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "DC 17 Thievery to disarm the trap through a cracked-open door, or Interact to open the door slowly without triggering the trap",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-245",
  9. "level": 1,
  10. "markdown": "<title level=\"1\" right=\"Hazard 1\" pfs=\"\">[Falling Debris](/Hazards.aspx?ID=245)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 33</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA net filled with stones and a small anvil crashes down on someone who steps into the room.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 20\r\n\r\n**Disable**\r\nDC 17 [Thievery](/Skills.aspx?ID=17) to disarm the trap through a cracked-open door, or <actions string=\"Three Actions\" /> Interact to open the door slowly without triggering the trap\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Drop Debris** <actions string=\"Reaction\" /> **Trigger** A creature opens the door without taking care to avoid triggering the trap; **Effect** The net drops a dozen hefty stones and a small but quite hard anvil onto the creature, inflicting 3d6 bludgeoning damage (DC 17 [basic](/Rules.aspx?ID=329) Reflex save). The sound of this trap going off alerts Gurtlekep in area C8.",
  11. "name": "Falling Debris",
  12. "rarity": "common",
  13. "release_date": "2022-10-26",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Crown of the Kobold King](/Sources.aspx?ID=148) pg. 33</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA net filled with stones and a small anvil crashes down on someone who steps into the room.\r\n</summary>",
  16. "source": [
  17. "Crown of the Kobold King"
  18. ],
  19. "source_raw": [
  20. "Crown of the Kobold King pg. 33"
  21. ],
  22. "source_category": "Adventures",
  23. "source_group": "Crown of the Kobold King",
  24. "source_markdown": "<row gap=\"tiny\">[Crown of the Kobold King](/Sources.aspx?ID=148) pg. 33</row>",
  25. "speed": {},
  26. "stealth": "DC 20",
  27. "summary": "A net filled with stones and a small anvil crashes down on someone who steps into the room.",
  28. "summary_markdown": "A net filled with stones and a small anvil crashes down on someone who steps into the room.",
  29. "text": " Falling Debris Source Crown of the Kobold King pg. 33 Complexity Simple A net filled with stones and a small anvil crashes down on someone who steps into the room. --- Stealth DC 20 Disable DC 17 Thievery to disarm the trap through a cracked-open door, or Three Actions Interact to open the door slowly without triggering the trap Drop Debris Reaction Trigger A creature opens the door without taking care to avoid triggering the trap; Effect The net drops a dozen hefty stones and a small but quite hard anvil onto the creature, inflicting 3d6 bludgeoning damage (DC 17 basic Reflex save). The sound of this trap going off alerts Gurtlekep in area C8.",
  30. "trait": [
  31. "Mechanical",
  32. "Trap"
  33. ],
  34. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  35. "trait_raw": [
  36. "Mechanical",
  37. "Trap"
  38. ],
  39. "type": "Hazard",
  40. "url": "/Hazards.aspx?ID=245",
  41. "weakness": {}
  42. }