Endless Struggle.json 6.7 KB

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  1. {
  2. "ac": 27,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Complex",
  6. "disable": "Nature DC 24 (expert) three times to empathize with the bestial spirits that comprise the haunt and to calm them, or Religion DC 28 (expert) two times to exorcise the haunt and disperse its energy.",
  7. "exclude_from_search": false,
  8. "fortitude_save": 12,
  9. "hazard_type": "Haunt",
  10. "hp": 66,
  11. "hp_raw": "66, negative healing",
  12. "id": "hazard-283",
  13. "immunity": [
  14. "critical hits",
  15. "precision damage"
  16. ],
  17. "immunity_markdown": "critical hits, precision damage",
  18. "level": 8,
  19. "markdown": "<title level=\"1\" right=\"Hazard 8\" pfs=\"\">[Endless Struggle](/Hazards.aspx?ID=283)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 212</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nVicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle.\r\n\r\n---\r\n\r\n**Stealth**\r\n+18 (expert)\r\n\r\n**Disable**\r\nNature DC 24 (expert) three times to empathize with the bestial spirits that comprise the haunt and to calm them, or Religion DC 28 (expert) two times to exorcise the haunt and disperse its energy.\r\n\r\n**Alignment** CE\r\n\r\n<column gap=\"tiny\">\r\n\r\n**AC** 27, **Fort** +12, **Ref** +12, **Will** +18\n\n**HP**\r\n66, negative healing\r\n\r\n**Immunities**\r\ncritical hits, precision damage\r\n\r\n**Weaknesses**\r\npositive 10\r\n\r\n**Resistances**\r\nall 10 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-magical)\r\n\r\n</column>\r\n\r\n**Spectral Uprising** <actions string=\"Reaction\" /> **Trigger** More than three Small or larger living creatures are in area **B7** at the end of a turn. **Effect** Spectral figures of the bandits and owlbears manifest in a sudden and overwhelming battle of endless violence. All living creatures in area **B7** must make a successful DC 28 Will save or become [frightened](/Conditions.aspx?ID=19) 1 (frightened 3 on a critical failure).\n\n---\r\n**Routine**\r\n(3 actions; [emotion](/Traits.aspx?ID=60), [fear](/Traits.aspx?ID=68), [mental](/Traits.aspx?ID=106)) The spectral violence churns and flashes through the room, targeting three separate creatures with ghostly claws, beaks, swords, and arrows. At the end of the haunt's turn, it takes its Spectral Uprising reaction.<br /> **Melee** ghostly attack +20, **Damage** 2d10+7 negative plus 1d6 bleed\r\n\r\n---\r\n**Reset**\r\nThe haunt resets after 24 hours; it can be permanently destroyed if it is either disabled or destroyed after the Beast itself has been slain.",
  20. "name": "Endless Struggle",
  21. "rarity": "unique",
  22. "reflex_save": 12,
  23. "release_date": "2022-10-26",
  24. "reset": "The haunt resets after 24 hours; it can be permanently destroyed if it is either disabled or destroyed after the Beast itself has been slain.",
  25. "resistance": {
  26. "acid": 10,
  27. "all": 10,
  28. "area": 10,
  29. "bleed": 10,
  30. "bludgeoning": 10,
  31. "chaotic": 10,
  32. "cold": 10,
  33. "cold_iron": 10,
  34. "electricity": 10,
  35. "evil": 10,
  36. "fire": 10,
  37. "good": 10,
  38. "lawful": 10,
  39. "mental": 10,
  40. "negative": 10,
  41. "orichalcum": 10,
  42. "physical": 10,
  43. "piercing": 10,
  44. "poison": 10,
  45. "precision": 10,
  46. "silver": 10,
  47. "slashing": 10,
  48. "sonic": 10,
  49. "splash": 10
  50. },
  51. "resistance_markdown": "all 10 (except [force](/Traits.aspx?ID=75), [ghost touch](/Equipment.aspx?ID=297), or [positive](/Traits.aspx?ID=128); double resistance vs. non-magical)",
  52. "resistance_raw": "all 10 (except force , ghost touch , or positive ; double resistance vs. non-magical)",
  53. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Haunt\" url=\"/Traits.aspx?ID=88\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 212</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nVicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle.\r\n</summary>",
  54. "source": [
  55. "Kingmaker Adventure Path"
  56. ],
  57. "source_raw": [
  58. "Kingmaker Adventure Path pg. 212"
  59. ],
  60. "source_category": "Adventure Paths",
  61. "source_group": "Kingmaker",
  62. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 212</row>",
  63. "speed": {},
  64. "spoilers": "Kingmaker",
  65. "stealth": "+18 (expert)",
  66. "summary": "Vicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle.",
  67. "summary_markdown": "Vicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle.",
  68. "text": " Endless Struggle Source Kingmaker Adventure Path pg. 212 Complexity Complex Vicious spirits of the two owlbears, Eirikk, and the rest of the bandits rise and resume their final battle. --- Stealth +18 (expert) Disable Nature DC 24 (expert) three times to empathize with the bestial spirits that comprise the haunt and to calm them, or Religion DC 28 (expert) two times to exorcise the haunt and disperse its energy. Alignment CE AC 27, Fort +12, Ref +12, Will +18 HP 66, negative healing Immunities critical hits, precision damage Weaknesses positive 10 Resistances all 10 (except force, ghost touch, or positive; double resistance vs. non-magical) Spectral Uprising Reaction Trigger More than three Small or larger living creatures are in area B7 at the end of a turn. Effect Spectral figures of the bandits and owlbears manifest in a sudden and overwhelming battle of endless violence. All living creatures in area B7 must make a successful DC 28 Will save or become frightened 1 (frightened 3 on a critical failure). --- Routine (3 actions; emotion, fear, mental) The spectral violence churns and flashes through the room, targeting three separate creatures with ghostly claws, beaks, swords, and arrows. At the end of the haunt's turn, it takes its Spectral Uprising reaction. Melee ghostly attack +20, Damage 2d10+7 negative plus 1d6 bleed --- Reset The haunt resets after 24 hours; it can be permanently destroyed if it is either disabled or destroyed after the Beast itself has been slain.",
  69. "trait": [
  70. "Complex",
  71. "Haunt",
  72. "Unique"
  73. ],
  74. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Haunt](/Traits.aspx?ID=88), [Unique](/Traits.aspx?ID=161)",
  75. "trait_raw": [
  76. "Complex",
  77. "Haunt",
  78. "Unique"
  79. ],
  80. "type": "Hazard",
  81. "url": "/Hazards.aspx?ID=283",
  82. "weakness": {
  83. "positive": 10
  84. },
  85. "weakness_markdown": "positive 10",
  86. "weakness_raw": "positive 10",
  87. "will_save": 18
  88. }