Eldritch Echoes.json 5.9 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 42 Performance (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or DC 48 Intimidation (master) to startle the echoes into silence with a display of anger and rage.",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-297",
  9. "level": 20,
  10. "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Eldritch Echoes](/Hazards.aspx?ID=297)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 464</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThose who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces themselves are not apparent.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC +38 (master) to realize that the strange faint sounds could be dangerous.\r\n\r\n**Disable**\r\nDC 42 Performance (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or DC 48 Intimidation (master) to startle the echoes into silence with a display of anger and rage.\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Distort Senses** <actions string=\"Reaction\" /> ([auditory](/Traits.aspx?ID=16), [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134)) **Trigger** At least two creatures who aren't native to Thousandbreaths end their turn in area **K13**. **Effect** Those in the room begin “hearing” the sounds in the room telepathically and start to have difficulty telling the difference between these sounds and those of their allies; the trap then rolls initiative.\n\n---\r\n**Routine**\r\n(1 action; [emotion](/Traits.aspx?ID=60), [enchantment](/Traits.aspx?ID=61), [mental](/Traits.aspx?ID=106), [primal](/Traits.aspx?ID=134)) The trap starts scrambling senses and forcing creatures to perceive threats to their very place in time and space where no such threats actually exist. Every creature in area **K13** must attempt a DC 42 Will saving throw. Critical Success The creature is unaffected.<br /> Success The creature is [stupefied](/Conditions.aspx?ID=37) 1 for 1 round.<br /> **Failure** As success, but the creature is also [confused](/Conditions.aspx?ID=5) as long as it remains stupefied.<br /> **Critical Failure** The creature is stupefied 2 and confused. The confused condition persists until the creature recovers normally, but the stupefaction effect is permanent until removed.",
  11. "name": "Eldritch Echoes",
  12. "rarity": "common",
  13. "release_date": "2022-10-26",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 464</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThose who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces …\r\n</summary>",
  16. "source": [
  17. "Kingmaker Adventure Path"
  18. ],
  19. "source_raw": [
  20. "Kingmaker Adventure Path pg. 464"
  21. ],
  22. "source_category": "Adventure Paths",
  23. "source_group": "Kingmaker",
  24. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 464</row>",
  25. "speed": {},
  26. "stealth": "DC +38 (master) to realize that the strange faint sounds could be dangerous.",
  27. "summary": "Those who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces …",
  28. "summary_markdown": "Those who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces …",
  29. "text": " Eldritch Echoes Source Kingmaker Adventure Path pg. 464 Complexity Complex Those who listen to the sounds for too long become convinced that these forces can be defeated by lashing out at them, even though the forces themselves are not apparent. --- Stealth DC +38 (master) to realize that the strange faint sounds could be dangerous. Disable DC 42 Performance (master) to counter the eerie sounds by exceeding their influence with a virtuoso act, or DC 48 Intimidation (master) to startle the echoes into silence with a display of anger and rage. Distort Senses Reaction (auditory, emotion, enchantment, mental, primal) Trigger At least two creatures who aren't native to Thousandbreaths end their turn in area K13 . Effect Those in the room begin “hearing” the sounds in the room telepathically and start to have difficulty telling the difference between these sounds and those of their allies; the trap then rolls initiative. --- Routine (1 action; emotion, enchantment, mental, primal) The trap starts scrambling senses and forcing creatures to perceive threats to their very place in time and space where no such threats actually exist. Every creature in area K13 must attempt a DC 42 Will saving throw. Critical Success The creature is unaffected. Success The creature is stupefied 1 for 1 round. Failure As success, but the creature is also confused as long as it remains stupefied. Critical Failure The creature is stupefied 2 and confused. The confused condition persists until the creature recovers normally, but the stupefaction effect is permanent until removed.",
  30. "trait": [
  31. "Complex",
  32. "Magical",
  33. "Trap"
  34. ],
  35. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  36. "trait_raw": [
  37. "Complex",
  38. "Magical",
  39. "Trap"
  40. ],
  41. "type": "Hazard",
  42. "url": "/Hazards.aspx?ID=297",
  43. "weakness": {}
  44. }