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- {
- "ac": 19,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "Thievery DC 18 (trained) to seal each water spout, Thievery DC 22 (trained) to open the trapdoor, or Athletics DC 22 to Force Open the trapdoor",
- "exclude_from_search": false,
- "fortitude_save": 8,
- "hardness": 15,
- "hardness_raw": "15 Trapdoor Hardness",
- "hazard_type": "Trap",
- "hp": 60,
- "hp_raw": "60 (BT 30); <b>Spout Hardness</b> 8, <b>Spout HP</b> 32 (BT 16)",
- "id": "hazard-21",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 3,
- "markdown": "<title level=\"1\" right=\"Hazard 3\" pfs=\"\">[Drowning Pit](/Hazards.aspx?ID=21)</title>\r\n\r\n<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 526 <sup>4.0</sup></row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA trapdoor covers a 10-foot-square pit that’s 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden water tanks. Each water spout extends out of a different wall, 6 inches from the top of the pit.\r\n\r\n---\r\n\r\n**Stealth**\r\n+10 (trained); DC 22 (expert) to notice the water spouts once the pit opens\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 18 (trained) to seal each water spout, Thievery DC 22 (trained) to open the trapdoor, or [Athletics](/Skills.aspx?ID=3) DC 22 to Force Open the trapdoor\n\n<column gap=\"tiny\">\r\n\r\n**AC** 19, **Fort** +8, **Ref** +5\r\n\r\n**Trapdoor Hardness**\r\n15\r\n\r\n**Trapdoor HP**\r\n60 (BT 30); **Spout Hardness** 8, **Spout HP** 32 (BT 16)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Pitfall** <actions string=\"Reaction\" /> **Trigger** A creature walks onto the trapdoor. **Effect** The triggering creature falls in and takes damage from the fall, reduced by 5 feet for falling into the water (typically 12 bludgeoning damage). A creature can [Grab an Edge](/Actions.aspx?ID=95) to avoid [falling](/Rules.aspx?ID=402). The trapdoor then slams shut, and the hazard rolls initiative.\n\n---\r\n**Routine**\r\n(4 actions) The trap loses 1 action each turn for each disabled water spout. On each of the trap’s actions, a spout pours water, increasing the depth of the water by 5 feet. Once the pit is full of water, the pit stops using actions, but creatures in the pit begin [drowning](/Rules.aspx?ID=468).\r\n\r\n---\r\n**Reset**\r\nThe trap can be reset if the door is manually reengaged and the water tanks refilled; it can be reset without draining the pit, but doing so renders it less effective.",
- "name": "Drowning Pit",
- "rarity": "common",
- "reflex_save": 5,
- "release_date": "2019-08-01",
- "reset": "The trap can be reset if the door is manually reengaged and the water tanks refilled; it can be reset without draining the pit, but doing so renders it less effective.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 526 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA trapdoor covers a 10-foot-square pit that’s 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden …\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 526"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 526 <sup>4.0</sup></row>",
- "speed": {},
- "stealth": "+10 (trained); DC 22 (expert) to notice the water spouts once the pit opens",
- "summary": "A trapdoor covers a 10-foot-square pit that’s 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden …",
- "summary_markdown": "A trapdoor covers a 10-foot-square pit that’s 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden …",
- "text": " Drowning Pit Source Core Rulebook pg. 526 4.0 Complexity Complex A trapdoor covers a 10-foot-square pit that’s 30 feet deep and has 5 feet of water at the bottom. Four water spouts in the walls connect to hidden water tanks. Each water spout extends out of a different wall, 6 inches from the top of the pit. --- Stealth +10 (trained); DC 22 (expert) to notice the water spouts once the pit opens Disable Thievery DC 18 (trained) to seal each water spout, Thievery DC 22 (trained) to open the trapdoor, or Athletics DC 22 to Force Open the trapdoor AC 19, Fort +8, Ref +5 Trapdoor Hardness 15 Trapdoor HP 60 (BT 30); Spout Hardness 8, Spout HP 32 (BT 16) Immunities critical hits, object immunities, precision damage Pitfall Reaction Trigger A creature walks onto the trapdoor. Effect The triggering creature falls in and takes damage from the fall, reduced by 5 feet for falling into the water (typically 12 bludgeoning damage). A creature can Grab an Edge to avoid falling. The trapdoor then slams shut, and the hazard rolls initiative. --- Routine (4 actions) The trap loses 1 action each turn for each disabled water spout. On each of the trap’s actions, a spout pours water, increasing the depth of the water by 5 feet. Once the pit is full of water, the pit stops using actions, but creatures in the pit begin drowning. --- Reset The trap can be reset if the door is manually reengaged and the water tanks refilled; it can be reset without draining the pit, but doing so renders it less effective.",
- "trait": [
- "Complex",
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Complex",
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=21",
- "weakness": {}
- }
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