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- {
- "ac": 34,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 40 (master) to seal the rift using materials strongly grounded to the Material Plane , or dispel magic (7th-level, counteract DC 33) to counteract the portal.",
- "exclude_from_search": false,
- "fortitude_save": 29,
- "hardness": 24,
- "hardness_raw": "24",
- "hazard_type": "Trap",
- "hp": 96,
- "hp_raw": "96 (BT 48)",
- "id": "hazard-105",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 15,
- "markdown": "<title level=\"1\" right=\"Hazard 15\" pfs=\"\">[Deathly Dream](/Hazards.aspx?ID=105)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 32</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nSinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 38 (master)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 40 (master) to seal the rift using materials strongly grounded to the [Material Plane](/Planes.aspx?ID=1), or [_dispel magic_](/Spells.aspx?ID=78) (7th-level, [counteract](/Rules.aspx?ID=371) DC 33) to counteract the portal.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 34, **Fort** +29, **Ref** +23\r\n\r\n**Hardness**\r\n24\r\n\r\n**HP**\r\n96 (BT 48)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Drawn to Nightmare** <actions string=\"Reaction\" /> ([arcane](/Traits.aspx?ID=11), [conjuration](/Traits.aspx?ID=33), [teleportation](/Traits.aspx?ID=156)); **Trigger** A creature other than Dwandek opens the door; **Effect** The triggering creature is drawn into a pocket plane of pure nightmare (DC 38 Will save to resist). Each round at the start of their turn, the creature takes 4d8 mental damage as they are assaulted by otherworldly visions, and must succeed at a new Will save against the original DC to be ejected from the pocket plane and deposited in the center of area A5.\n\n---\r\n**Reset**\r\nThe deathly dream trap resets automatically as long as it hasn't been disabled or destroyed. Each time it resets, the tiny pocket plane of nightmare it sends its victim into resets as well, so no two victims will ever share the same deathly dream.",
- "name": "Deathly Dream",
- "rarity": "rare",
- "reflex_save": 23,
- "release_date": "2021-11-10",
- "reset": "The deathly dream trap resets automatically as long as it hasn't been disabled or destroyed. Each time it resets, the tiny pocket plane of nightmare it sends its victim into resets as well, so no two victims will ever share the same deathly dream.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 32</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nSinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.\r\n</summary>",
- "source": [
- "Pathfinder #173: Doorway to the Red Star"
- ],
- "source_raw": [
- "Pathfinder #173: Doorway to the Red Star pg. 32"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Strength of Thousands",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #173: Doorway to the Red Star](/Sources.aspx?ID=103) pg. 32</row>",
- "speed": {},
- "spoilers": "Strength of Thousands",
- "stealth": "DC 38 (master)",
- "summary": "Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.",
- "summary_markdown": "Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door.",
- "text": " Deathly Dream Source Pathfinder #173: Doorway to the Red Star pg. 32 Complexity Simple Sinister runes adorn the doorway, opening a portal to a realm of nightmares if anyone other than Dwandek opens the door. --- Stealth DC 38 (master) Disable Thievery DC 40 (master) to seal the rift using materials strongly grounded to the Material Plane, or dispel magic (7th-level, counteract DC 33) to counteract the portal. AC 34, Fort +29, Ref +23 Hardness 24 HP 96 (BT 48) Immunities critical hits, object immunities, precision damage Drawn to Nightmare Reaction (arcane, conjuration, teleportation); Trigger A creature other than Dwandek opens the door; Effect The triggering creature is drawn into a pocket plane of pure nightmare (DC 38 Will save to resist). Each round at the start of their turn, the creature takes 4d8 mental damage as they are assaulted by otherworldly visions, and must succeed at a new Will save against the original DC to be ejected from the pocket plane and deposited in the center of area A5. --- Reset The deathly dream trap resets automatically as long as it hasn't been disabled or destroyed. Each time it resets, the tiny pocket plane of nightmare it sends its victim into resets as well, so no two victims will ever share the same deathly dream.",
- "trait": [
- "Magical",
- "Rare",
- "Trap"
- ],
- "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Magical",
- "Rare",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=105",
- "weakness": {}
- }
|