Dahak's Shell.json 6.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "Each dragon pillar that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 Thievery (master) check or a successful dispel magic (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds.",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-69",
  9. "level": 12,
  10. "markdown": "<title level=\"1\" right=\"Hazard 12\" pfs=\"\">[Dahak's Shell](/Hazards.aspx?ID=69)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 55</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.\r\n\r\n---\r\n\r\n**Stealth**\r\n+0 or [_detect magic_](/Spells.aspx?ID=66)\r\n\r\n**Disable**\r\nEach [dragon pillar](/Hazards.aspx?ID=67) that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 [Thievery](/Skills.aspx?ID=17) (master) check or a successful [_dispel magic_](/Spells.aspx?ID=78) (6th level; [counteract](/Rules.aspx?ID=371) DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds.\r\n\r\n**Shell Defense** ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48), [light](/Traits.aspx?ID=100)) When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams described on the [dragon pillar hazard](/Hazards.aspx?ID=67), but with a save DC of 32. Each effect requires its own save.\r\n\r\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Prismatic Beam** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48), [light](/Traits.aspx?ID=100)); **Trigger** a creature attempts and fails to disable one of the shell colors via Thievery or dispel magic; **Effect** Dahak's shell Strikes the triggering creature with a random eye beam. Roll 1d8 to determine the color (1–red, 2–orange, 3–yellow, 4–green, 5–blue, 6–indigo, 7–violet, 8–black).\n\n **Ranged** <actions string=\"Single Action\" /> eye beam +20 ([range 120 feet](/Traits.aspx?ID=248)), **Effect** The target suffers an effect corresponding to the eye beam's color, as described on the [dragon pillar hazard](/Hazards.aspx?ID=67), but with a save DC of 32. On a critical hit, the target's save result is one degree worse.",
  11. "name": "Dahak's Shell",
  12. "rarity": "unique",
  13. "release_date": "2019-09-01",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 55</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.\r\n</summary>",
  16. "source": [
  17. "Pathfinder #146: Cult of Cinders"
  18. ],
  19. "source_raw": [
  20. "Pathfinder #146: Cult of Cinders pg. 55"
  21. ],
  22. "source_category": "Adventure Paths",
  23. "source_group": "Age of Ashes",
  24. "source_markdown": "<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 55</row>",
  25. "speed": {},
  26. "spoilers": "Age of Ashes",
  27. "stealth": "+0 or detect magic ",
  28. "summary": "A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.",
  29. "summary_markdown": "A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.",
  30. "text": " Dahak's Shell Source Pathfinder #146: Cult of Cinders pg. 55 Complexity Simple A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow. --- Stealth +0 or detect magic Disable Each dragon pillar that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 Thievery (master) check or a successful dispel magic (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds. Shell Defense (abjuration, divine, light) When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams described on the dragon pillar hazard, but with a save DC of 32. Each effect requires its own save. Prismatic Beam Reaction (abjuration, divine, light); Trigger a creature attempts and fails to disable one of the shell colors via Thievery or dispel magic; Effect Dahak's shell Strikes the triggering creature with a random eye beam. Roll 1d8 to determine the color (1–red, 2–orange, 3–yellow, 4–green, 5–blue, 6–indigo, 7–violet, 8–black). Ranged Single Action eye beam +20 (range 120 feet), Effect The target suffers an effect corresponding to the eye beam's color, as described on the dragon pillar hazard, but with a save DC of 32. On a critical hit, the target's save result is one degree worse.",
  31. "trait": [
  32. "Magical",
  33. "Trap",
  34. "Unique"
  35. ],
  36. "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Unique](/Traits.aspx?ID=161)",
  37. "trait_raw": [
  38. "Magical",
  39. "Trap",
  40. "Unique"
  41. ],
  42. "type": "Hazard",
  43. "url": "/Hazards.aspx?ID=69",
  44. "weakness": {}
  45. }