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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Each dragon pillar that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 Thievery (master) check or a successful dispel magic (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds.",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-69",
- "level": 12,
- "markdown": "<title level=\"1\" right=\"Hazard 12\" pfs=\"\">[Dahak's Shell](/Hazards.aspx?ID=69)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 55</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.\r\n\r\n---\r\n\r\n**Stealth**\r\n+0 or [_detect magic_](/Spells.aspx?ID=66)\r\n\r\n**Disable**\r\nEach [dragon pillar](/Hazards.aspx?ID=67) that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 [Thievery](/Skills.aspx?ID=17) (master) check or a successful [_dispel magic_](/Spells.aspx?ID=78) (6th level; [counteract](/Rules.aspx?ID=371) DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds.\r\n\r\n**Shell Defense** ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48), [light](/Traits.aspx?ID=100)) When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams described on the [dragon pillar hazard](/Hazards.aspx?ID=67), but with a save DC of 32. Each effect requires its own save.\r\n\r\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Prismatic Beam** <actions string=\"Reaction\" /> ([abjuration](/Traits.aspx?ID=2), [divine](/Traits.aspx?ID=48), [light](/Traits.aspx?ID=100)); **Trigger** a creature attempts and fails to disable one of the shell colors via Thievery or dispel magic; **Effect** Dahak's shell Strikes the triggering creature with a random eye beam. Roll 1d8 to determine the color (1–red, 2–orange, 3–yellow, 4–green, 5–blue, 6–indigo, 7–violet, 8–black).\n\n **Ranged** <actions string=\"Single Action\" /> eye beam +20 ([range 120 feet](/Traits.aspx?ID=248)), **Effect** The target suffers an effect corresponding to the eye beam's color, as described on the [dragon pillar hazard](/Hazards.aspx?ID=67), but with a save DC of 32. On a critical hit, the target's save result is one degree worse.",
- "name": "Dahak's Shell",
- "rarity": "unique",
- "release_date": "2019-09-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 55</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.\r\n</summary>",
- "source": [
- "Pathfinder #146: Cult of Cinders"
- ],
- "source_raw": [
- "Pathfinder #146: Cult of Cinders pg. 55"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Age of Ashes",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #146: Cult of Cinders](/Sources.aspx?ID=7) pg. 55</row>",
- "speed": {},
- "spoilers": "Age of Ashes",
- "stealth": "+0 or detect magic ",
- "summary": "A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.",
- "summary_markdown": "A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow.",
- "text": " Dahak's Shell Source Pathfinder #146: Cult of Cinders pg. 55 Complexity Simple A ring of eight dragon pillar replicas mark the border of a dome of magical prismatic energy that entirely contains the Fortress of Sorrow. --- Stealth +0 or detect magic Disable Each dragon pillar that is destroyed removes the corresponding color's effect from Dahak's shell; as long as even one color remains active, the pillars marking the shell's border cannot be damaged themselves, but a successful DC 32 Thievery (master) check or a successful dispel magic (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for 1d4 rounds. Shell Defense (abjuration, divine, light) When a creature physically passes through the shell, the creature is affected simultaneously by all colors of energy currently active in the shell; apply these effects in the following order: red, orange, yellow, green, blue, indigo, violet, black. These effects are the same as that of the eye beams described on the dragon pillar hazard, but with a save DC of 32. Each effect requires its own save. Prismatic Beam Reaction (abjuration, divine, light); Trigger a creature attempts and fails to disable one of the shell colors via Thievery or dispel magic; Effect Dahak's shell Strikes the triggering creature with a random eye beam. Roll 1d8 to determine the color (1–red, 2–orange, 3–yellow, 4–green, 5–blue, 6–indigo, 7–violet, 8–black). Ranged Single Action eye beam +20 (range 120 feet), Effect The target suffers an effect corresponding to the eye beam's color, as described on the dragon pillar hazard, but with a save DC of 32. On a critical hit, the target's save result is one degree worse.",
- "trait": [
- "Magical",
- "Trap",
- "Unique"
- ],
- "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Magical",
- "Trap",
- "Unique"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=69",
- "weakness": {}
- }
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