Cordon Alarm.json 4.5 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "DC 18 Thievery (trained) to move the rope without setting of the alarm, or dispel magic (1st level; counteract DC 16) to disable the rope's magic",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-346",
  9. "level": 2,
  10. "markdown": "<title level=\"1\" right=\"Hazard 2\" pfs=\"\">[Cordon Alarm](/Hazards.aspx?ID=346)</title>\r\n\r\n<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 15</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA hempen rope tied between trees emanates an invisible, cylindrical barrier that sounds an alarm when crossed.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 18 (trained)\r\n\r\n**Disable**\r\nDC 18 [Thievery](/Skills.aspx?ID=17) (trained) to move the rope without setting of the alarm, or [_dispel magic_](/Spells.aspx?ID=78) (1st level; counteract DC 16) to disable the rope's magic\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Alarm** <actions string=\"Reaction\" /> **Trigger** An object or creature of at least 1 Bulk crosses an invisible vertical barrier extending 30 feet above and below the rope; **Effect** The rope squawks like an angry squirrel from the point where the barrier was breached. This alarm is as loud as a human scream and lasts for 1 minute. If an item or creature is still breaching the barrier at the end of this duration, the alarm immediately triggers again.\n\n---\r\n**Reset**\r\nThe alarm resets immediately. Multiple breaches can cause the alarm to sound in multiple places at the same time, though the alarm can still be triggered only once per round.",
  11. "name": "Cordon Alarm",
  12. "rarity": "common",
  13. "release_date": "2023-01-25",
  14. "reset": "The alarm resets immediately. Multiple breaches can cause the alarm to sound in multiple places at the same time, though the alarm can still be triggered only once per round.",
  15. "resistance": {},
  16. "school": "abjuration",
  17. "search_markdown": "<traits>\r\n<trait label=\"Abjuration\" url=\"/Traits.aspx?ID=2\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 15</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA hempen rope tied between trees emanates an invisible, cylindrical barrier that sounds an alarm when crossed.\r\n</summary>",
  18. "source": [
  19. "Pathfinder #187: The Seventh Arch"
  20. ],
  21. "source_raw": [
  22. "Pathfinder #187: The Seventh Arch pg. 15"
  23. ],
  24. "source_category": "Adventure Paths",
  25. "source_group": "Gatewalkers",
  26. "source_markdown": "<row gap=\"tiny\">[Pathfinder #187: The Seventh Arch](/Sources.aspx?ID=192) pg. 15</row>",
  27. "speed": {},
  28. "stealth": "DC 18 (trained)",
  29. "summary": "A hempen rope tied between trees emanates an invisible, cylindrical barrier that sounds an alarm when crossed.",
  30. "summary_markdown": "A hempen rope tied between trees emanates an invisible, cylindrical barrier that sounds an alarm when crossed.",
  31. "text": " Cordon Alarm Source Pathfinder #187: The Seventh Arch pg. 15 Complexity Simple A hempen rope tied between trees emanates an invisible, cylindrical barrier that sounds an alarm when crossed. --- Stealth DC 18 (trained) Disable DC 18 Thievery (trained) to move the rope without setting of the alarm, or dispel magic (1st level; counteract DC 16) to disable the rope's magic Alarm Reaction Trigger An object or creature of at least 1 Bulk crosses an invisible vertical barrier extending 30 feet above and below the rope; Effect The rope squawks like an angry squirrel from the point where the barrier was breached. This alarm is as loud as a human scream and lasts for 1 minute. If an item or creature is still breaching the barrier at the end of this duration, the alarm immediately triggers again. --- Reset The alarm resets immediately. Multiple breaches can cause the alarm to sound in multiple places at the same time, though the alarm can still be triggered only once per round.",
  32. "trait": [
  33. "Abjuration",
  34. "Magical",
  35. "Trap"
  36. ],
  37. "trait_markdown": "[Abjuration](/Traits.aspx?ID=2), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158)",
  38. "trait_raw": [
  39. "Abjuration",
  40. "Magical",
  41. "Trap"
  42. ],
  43. "type": "Hazard",
  44. "url": "/Hazards.aspx?ID=346",
  45. "weakness": {}
  46. }