Confounding Portal.json 4.4 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "DC 17 Thievery to scratch out the runes, or DC 16 Arcana to destroy the runes",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-180",
  9. "level": 0,
  10. "markdown": "<title level=\"1\" right=\"Hazard 0\" pfs=\"\">[Confounding Portal](/Hazards.aspx?ID=180)</title>\r\n\r\n<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 122</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nTiny runes carved around a doorframe or on a hall's walls surreptitiously confound creatures into circling the room or hallway they attempted to exit or pass through.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 16\r\n\r\n**Disable**\r\nDC 17 [Thievery](/Skills.aspx?ID=17) to scratch out the runes, or DC 16 [Arcana](/Skills.aspx?ID=2) to destroy the runes\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Confounding Misdirection** <actions string=\"Reaction\" /> ([arcane](/Traits.aspx?ID=11), [illusion](/Traits.aspx?ID=92), [mental](/Traits.aspx?ID=106)) **Trigger** A creature passes through the rune-carved doorway or hallway; **Effect** The creature is confused by the illusions and directed back into the room they attempted to exit through another doorway or back to the hallway's beginning. This feels no different to the triggering creature than walking through the doorway or hallway, and onlookers are similarly befuddled. A creature who succeeds at a DC 19 Will save resists this illusion and exits the room or proceeds down the hall without being misdirected.\n\n---\r\n**Reset**\r\nautomatic",
  11. "name": "Confounding Portal",
  12. "rarity": "common",
  13. "release_date": "2022-07-27",
  14. "reset": "automatic",
  15. "resistance": {},
  16. "school": "illusion",
  17. "search_markdown": "<traits>\r\n<trait label=\"Illusion\" url=\"/Traits.aspx?ID=92\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mental\" url=\"/Traits.aspx?ID=106\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Dark Archive](/Sources.aspx?ID=129) pg. 122</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nTiny runes carved around a doorframe or on a hall's walls surreptitiously confound creatures into circling the room or hallway they attempted to exit …\r\n</summary>",
  18. "source": [
  19. "Dark Archive"
  20. ],
  21. "source_raw": [
  22. "Dark Archive pg. 122"
  23. ],
  24. "source_category": "Rulebooks",
  25. "source_markdown": "<row gap=\"tiny\">[Dark Archive](/Sources.aspx?ID=129) pg. 122</row>",
  26. "speed": {},
  27. "stealth": "DC 16",
  28. "summary": "Tiny runes carved around a doorframe or on a hall's walls surreptitiously confound creatures into circling the room or hallway they attempted to exit …",
  29. "summary_markdown": "Tiny runes carved around a doorframe or on a hall's walls surreptitiously confound creatures into circling the room or hallway they attempted to exit …",
  30. "text": " Confounding Portal Source Dark Archive pg. 122 Complexity Simple Tiny runes carved around a doorframe or on a hall's walls surreptitiously confound creatures into circling the room or hallway they attempted to exit or pass through. --- Stealth DC 16 Disable DC 17 Thievery to scratch out the runes, or DC 16 Arcana to destroy the runes Confounding Misdirection Reaction (arcane, illusion, mental) Trigger A creature passes through the rune-carved doorway or hallway; Effect The creature is confused by the illusions and directed back into the room they attempted to exit through another doorway or back to the hallway's beginning. This feels no different to the triggering creature than walking through the doorway or hallway, and onlookers are similarly befuddled. A creature who succeeds at a DC 19 Will save resists this illusion and exits the room or proceeds down the hall without being misdirected. --- Reset automatic",
  31. "trait": [
  32. "Illusion",
  33. "Magical",
  34. "Mental",
  35. "Trap"
  36. ],
  37. "trait_markdown": "[Illusion](/Traits.aspx?ID=92), [Magical](/Traits.aspx?ID=103), [Mental](/Traits.aspx?ID=106), [Trap](/Traits.aspx?ID=158)",
  38. "trait_raw": [
  39. "Illusion",
  40. "Magical",
  41. "Mental",
  42. "Trap"
  43. ],
  44. "type": "Hazard",
  45. "url": "/Hazards.aspx?ID=180",
  46. "weakness": {}
  47. }