Collapsing Floor.json 3.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Simple",
  5. "disable": "Thievery DC 51 to quickly jury-rig key supports against weak wall sections to prevent the collapse",
  6. "exclude_from_search": false,
  7. "hazard_type": "Trap",
  8. "id": "hazard-298",
  9. "level": 20,
  10. "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Collapsing Floor](/Hazards.aspx?ID=298)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 490</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nThe westernmost 5 feet of the building gives way, dropping rubble and anyone in the area into the depths of the Lantern Kingdom below.\r\n\r\n---\r\n\r\n**Stealth**\r\n DC 48 (legendary)\r\n\r\n**Disable**\r\nThievery DC 51 to quickly jury-rig key supports against weak wall sections to prevent the collapse\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Collapse** <actions string=\"Reaction\" /> **Trigger** A Small or larger creature walks into either 5-foot-square at the westernmost end of the building; **Effect** The triggering creature falls and takes 50 bludgeoning damage, then an additional 10d6 bludgeoning damage as they and the building's falling timbers “land” in a devastating crash at area **A1**. The creature can use the [Grab an Edge](/Actions.aspx?ID=95) reaction to avoid falling.",
  11. "name": "Collapsing Floor",
  12. "rarity": "common",
  13. "release_date": "2022-10-26",
  14. "resistance": {},
  15. "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 490</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe westernmost 5 feet of the building gives way, dropping rubble and anyone in the area into the depths of the Lantern Kingdom below.\r\n</summary>",
  16. "source": [
  17. "Kingmaker Adventure Path"
  18. ],
  19. "source_raw": [
  20. "Kingmaker Adventure Path pg. 490"
  21. ],
  22. "source_category": "Adventure Paths",
  23. "source_group": "Kingmaker",
  24. "source_markdown": "<row gap=\"tiny\">[Kingmaker Adventure Path](/Sources.aspx?ID=150) pg. 490</row>",
  25. "speed": {},
  26. "stealth": " DC 48 (legendary)",
  27. "summary": "The westernmost 5 feet of the building gives way, dropping rubble and anyone in the area into the depths of the Lantern Kingdom below.",
  28. "summary_markdown": "The westernmost 5 feet of the building gives way, dropping rubble and anyone in the area into the depths of the Lantern Kingdom below.",
  29. "text": " Collapsing Floor Source Kingmaker Adventure Path pg. 490 Complexity Simple The westernmost 5 feet of the building gives way, dropping rubble and anyone in the area into the depths of the Lantern Kingdom below. --- Stealth DC 48 (legendary) Disable Thievery DC 51 to quickly jury-rig key supports against weak wall sections to prevent the collapse Collapse Reaction Trigger A Small or larger creature walks into either 5-foot-square at the westernmost end of the building; Effect The triggering creature falls and takes 50 bludgeoning damage, then an additional 10d6 bludgeoning damage as they and the building's falling timbers “land” in a devastating crash at area A1 . The creature can use the Grab an Edge reaction to avoid falling.",
  30. "trait": [
  31. "Mechanical",
  32. "Trap"
  33. ],
  34. "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  35. "trait_raw": [
  36. "Mechanical",
  37. "Trap"
  38. ],
  39. "type": "Hazard",
  40. "url": "/Hazards.aspx?ID=298",
  41. "weakness": {}
  42. }