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- {
- "ac": 45,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether",
- "exclude_from_search": false,
- "fortitude_save": 36,
- "hardness": 33,
- "hardness_raw": "33 Tether Hardness",
- "hazard_type": "Trap",
- "hp": 132,
- "hp_raw": "132 (BT 66)",
- "id": "hazard-318",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 20,
- "markdown": "<title level=\"1\" right=\"Hazard 20\" pfs=\"\">[Choking Tethers](/Hazards.aspx?ID=318)</title>\r\n\r\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 43</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nThree shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.\r\n\r\n---\r\n\r\n**Stealth**\r\n+38 (legendary)\r\n\r\n**Disable**\r\nDC 48 [Thievery](/Skills.aspx?ID=17) (legendary) to disable each tether or [_dispel magic_](/Spells.aspx?ID=78) (10th level, [counteract](/Rules.aspx?ID=371) DC 48) to counteract each tether\n\n<column gap=\"tiny\">\r\n\r\n**AC** 45, **Fort** +36, **Ref** +30\r\n\r\n**Tether Hardness**\r\n33\r\n\r\n**HP**\r\n132 (BT 66)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Seize** <actions string=\"Reaction\" /> ([attack](/Traits.aspx?ID=15)) **Trigger** A creature reaches the hall's midpoint; **Effect** The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically [grabbed](/Conditions.aspx?ID=20). The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination.<br /> **Melee** <actions string=\"Single Action\" /> shadow tether +38, **Damage** 4d10+22 bludgeoning plus the creature is automatically [grabbed](/Conditions.aspx?ID=20)<br /> **[Constrict](/MonsterAbilities.aspx?ID=10)** <actions string=\"Single Action\" /> 4d10+22 bludgeoning, DC 47",
- "name": "Choking Tethers",
- "rarity": "uncommon",
- "reflex_save": 30,
- "release_date": "2022-12-14",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 43</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThree shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.\r\n</summary>",
- "source": [
- "Pathfinder #186: Ghost King's Rage"
- ],
- "source_raw": [
- "Pathfinder #186: Ghost King's Rage pg. 43"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Blood Lords",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 43</row>",
- "speed": {},
- "spoilers": "Blood Lords",
- "stealth": "+38 (legendary)",
- "summary": "Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.",
- "summary_markdown": "Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall.",
- "text": " Choking Tethers Source Pathfinder #186: Ghost King's Rage pg. 43 Complexity Complex Three shadow tethers form when a creature reaches the hall's midpoint; each lashes, grabs, and crushes creatures in the hall. --- Stealth +38 (legendary) Disable DC 48 Thievery (legendary) to disable each tether or dispel magic (10th level, counteract DC 48) to counteract each tether AC 45, Fort +36, Ref +30 Tether Hardness 33 HP 132 (BT 66) Immunities critical hits, object immunities, precision damage Seize Reaction (attack) Trigger A creature reaches the hall's midpoint; Effect The trap attempts a shadow tether Strike against the triggering creature. On a hit, the triggering creature is automatically grabbed. The trap then rolls initiative. --- Routine (six actions) This trap loses 2 actions each turn for each disabled shadow tether. Each shadow tether has 2 actions it can use to either Strike a creature or Constrict a grabbed creature, in any combination. Melee Single Action shadow tether +38, Damage 4d10+22 bludgeoning plus the creature is automatically grabbed Constrict Single Action 4d10+22 bludgeoning, DC 47",
- "trait": [
- "Complex",
- "Magical",
- "Trap",
- "Uncommon"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Magical](/Traits.aspx?ID=103), [Trap](/Traits.aspx?ID=158), [Uncommon](/Traits.aspx?ID=159)",
- "trait_raw": [
- "Complex",
- "Magical",
- "Trap",
- "Uncommon"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=318",
- "weakness": {}
- }
|