| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- {
- "ac": 21,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 21 (trained) to prop up the ceiling in key locations prior to the cave-in.",
- "exclude_from_search": false,
- "fortitude_save": 12,
- "hardness": 11,
- "hardness_raw": "11",
- "hazard_type": "Environmental",
- "hp": 44,
- "hp_raw": "44 (BT 22)",
- "id": "hazard-218",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 4,
- "markdown": "<title level=\"1\" right=\"Hazard 4\" pfs=\"\">[Catacomb Cave](/Hazards.aspx?ID=218)</title>\r\n\r\n<traits>\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 37</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nThe ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 23 (trained)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 21 (trained) to prop up the ceiling in key locations prior to the cave-in.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 21, **Fort** +12, **Ref** +8\r\n\r\n**Hardness**\r\n11\r\n\r\n**HP**\r\n44 (BT 22)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\r\n\r\n**Weaknesses**\r\n[sonic](/Traits.aspx?ID=147) 10\n\n</column>\r\n\r\n**Falling Stones** <actions string=\"Reaction\" /> **Trigger** A Medium or larger creature approaches within 5 feet of the collapsed tunnel; **Effect** Massive stones in the ceiling fall, dealing 4d6 bludgeoning damage to the triggering creature and all creatures within 10 feet (DC 18 [basic](/Rules.aspx?ID=329) Reflex save). Creatures that fail the saving throw are also [buried](/Rules.aspx?ID=647) and begin to [suffocate](/Rules.aspx?ID=468). A buried creature can attempt a DC 20 [Athletics](/Skills.aspx?ID=3) check every round, breaking free on a success. Other characters who are not buried can [Aid](/Actions.aspx?ID=75) on this check.",
- "name": "Catacomb Cave",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2020-01-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 37</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.\r\n</summary>",
- "source": [
- "Pathfinder #151: The Show Must Go On"
- ],
- "source_raw": [
- "Pathfinder #151: The Show Must Go On pg. 37"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Extinction Curse",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #151: The Show Must Go On](/Sources.aspx?ID=21) pg. 37</row>",
- "speed": {},
- "stealth": "DC 23 (trained)",
- "summary": "The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.",
- "summary_markdown": "The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.",
- "text": " Catacomb Cave Source Pathfinder #151: The Show Must Go On pg. 37 Complexity Simple The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in. --- Stealth DC 23 (trained) Disable Thievery DC 21 (trained) to prop up the ceiling in key locations prior to the cave-in. AC 21, Fort +12, Ref +8 Hardness 11 HP 44 (BT 22) Immunities critical hits, object immunities, precision damage Weaknesses sonic 10 Falling Stones Reaction Trigger A Medium or larger creature approaches within 5 feet of the collapsed tunnel; Effect Massive stones in the ceiling fall, dealing 4d6 bludgeoning damage to the triggering creature and all creatures within 10 feet (DC 18 basic Reflex save). Creatures that fail the saving throw are also buried and begin to suffocate. A buried creature can attempt a DC 20 Athletics check every round, breaking free on a success. Other characters who are not buried can Aid on this check.",
- "trait": [
- "Environmental",
- "Trap"
- ],
- "trait_markdown": "[Environmental](/Traits.aspx?ID=62), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Environmental",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=218",
- "weakness": {
- "sonic": 10
- },
- "weakness_markdown": "[sonic](/Traits.aspx?ID=147) 10",
- "weakness_raw": " sonic 10"
- }
|