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- {
- "ac": 20,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "DC 23 Thievery (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room",
- "exclude_from_search": false,
- "fortitude_save": 13,
- "hardness": 10,
- "hardness_raw": "10 Trapdoor Hardness",
- "hazard_type": "Trap",
- "hp": 40,
- "hp_raw": "40 (BT 20)",
- "id": "hazard-374",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 4,
- "markdown": "<title level=\"1\" right=\"Hazard 4\" pfs=\"\">[Canopy Drop](/Hazards.aspx?ID=374)</title>\r\n\r\n<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 52</row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree angle and the fountains in the wall begin spraying at high pressure, making the tile slippery and pushing creatures toward the open chute.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 25 (expert)\r\n\r\n**Disable**\r\nDC 23 [Thievery](/Skills.aspx?ID=17) (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room\n\n<column gap=\"tiny\">\r\n\r\n**AC** 20, **Fort** +13, **Ref** +8\r\n\r\n**Trapdoor Hardness**\r\n10\r\n\r\n**Trapdoor HP**\r\n40 (BT 20)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Flush** <actions string=\"Reaction\" /> **Trigger** Two or more creatures stand on the trapped spaces; **Effect** One round after the trap is triggered, all creatures in the room fall 40 feet down the shaft to area **E36**, taking 20 bludgeoning damage from the fall plus 2d6 piercing damage as they land in the spiked pit. The creatures can [Grab an Edge](/Actions.aspx?ID=95) to snag the hammock or one of the hanging storage containers to avoid falling. The DC to [Climb](/Actions.aspx?ID=33) the walls or Grab an Edge is 20.",
- "name": "Canopy Drop",
- "rarity": "common",
- "reflex_save": 8,
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 52</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree …\r\n</summary>",
- "source": [
- "Pathfinder #157: Devil at the Dreaming Palace"
- ],
- "source_raw": [
- "Pathfinder #157: Devil at the Dreaming Palace pg. 52"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Agents of Edgewatch",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #157: Devil at the Dreaming Palace](/Sources.aspx?ID=45) pg. 52</row>",
- "speed": {},
- "stealth": "DC 25 (expert)",
- "summary": "A trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree …",
- "summary_markdown": "A trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree …",
- "text": " Canopy Drop Source Pathfinder #157: Devil at the Dreaming Palace pg. 52 Complexity Simple A trapdoor, connected to floor sensors, opens in the section of floor marked on the map, while the surrounding floor suddenly tilts to a 45-degree angle and the fountains in the wall begin spraying at high pressure, making the tile slippery and pushing creatures toward the open chute. --- Stealth DC 25 (expert) Disable DC 23 Thievery (expert) to jam the mechanisms and keep the trapdoor from opening, or to locate the bypass switch hidden under a stair riser just outside the room AC 20, Fort +13, Ref +8 Trapdoor Hardness 10 Trapdoor HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Flush Reaction Trigger Two or more creatures stand on the trapped spaces; Effect One round after the trap is triggered, all creatures in the room fall 40 feet down the shaft to area E36 , taking 20 bludgeoning damage from the fall plus 2d6 piercing damage as they land in the spiked pit. The creatures can Grab an Edge to snag the hammock or one of the hanging storage containers to avoid falling. The DC to Climb the walls or Grab an Edge is 20.",
- "trait": [
- "Mechanical",
- "Trap"
- ],
- "trait_markdown": "[Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Mechanical",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=374",
- "weakness": {}
- }
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