Bottomless Pit.json 5.1 KB

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  1. {
  2. "ac": 28,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Simple",
  6. "disable": "Thievery DC 28 (trained) to remove the trapdoor",
  7. "exclude_from_search": false,
  8. "fortitude_save": 12,
  9. "hardness": 9,
  10. "hardness_raw": "9 Trapdoor Hardness",
  11. "hazard_type": "Trap",
  12. "hp": 36,
  13. "hp_raw": "36 (BT 18)",
  14. "id": "hazard-11",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 9,
  22. "markdown": "<title level=\"1\" right=\"Hazard 9\" pfs=\"\">[Bottomless Pit](/Hazards.aspx?ID=11)</title>\r\n\r\n<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nAn iron trapdoor covers an infinitely deep 10-foot-square pit.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 30 (or 0 if the trapdoor is disabled or broken) or [_detect magic_](/Spells.aspx?ID=66)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 28 (trained) to remove the trapdoor\n\n<column gap=\"tiny\">\r\n\r\n**AC** 28, **Fort** +12, **Ref** +12\r\n\r\n**Trapdoor Hardness**\r\n9\r\n\r\n**Trapdoor HP**\r\n36 (BT 18)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\n\n</column>\r\n\r\n**Infinite Pitfall** <actions string=\"Reaction\" /> **Trigger** A creature walks onto the trapdoor. **Effect** The triggering creature falls in and continues to fall, potentially forever. That creature can try to [Grab an Edge](/Actions.aspx?ID=95) to avoid [falling](/Rules.aspx?ID=402). The DC to [Climb](/Actions.aspx?ID=33) the walls or Grab an Edge is 26.\n\n The pit contains many handholds, so the falling creature can try to Grab an Edge again every 6 seconds. If the creature succeeds, it can start to Climb out from that point (though it might be a very long climb, depending on how far the creature fell). Since the creature falls endlessly, it can rest and even prepare spells while falling, though items dropped while falling are usually lost forever.\n\n---\r\n**Reset**\r\nThe trap still causes creatures to fall forever if they fall in, but the trapdoor must be reset manually for the trap to become hidden again.",
  23. "name": "Bottomless Pit",
  24. "rarity": "common",
  25. "reflex_save": 12,
  26. "release_date": "2019-08-01",
  27. "reset": "The trap still causes creatures to fall forever if they fall in, but the trapdoor must be reset manually for the trap to become hidden again.",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Mechanical\" url=\"/Traits.aspx?ID=105\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nAn iron trapdoor covers an infinitely deep 10-foot-square pit.\r\n</summary>",
  30. "source": [
  31. "Core Rulebook"
  32. ],
  33. "source_raw": [
  34. "Core Rulebook pg. 524"
  35. ],
  36. "source_category": "Rulebooks",
  37. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 524 <sup>4.0</sup></row>",
  38. "speed": {},
  39. "stealth": "DC 30 (or 0 if the trapdoor is disabled or broken) or detect magic ",
  40. "summary": "An iron trapdoor covers an infinitely deep 10-foot-square pit.",
  41. "summary_markdown": "An iron trapdoor covers an infinitely deep 10-foot-square pit.",
  42. "text": " Bottomless Pit Source Core Rulebook pg. 524 4.0 Complexity Simple An iron trapdoor covers an infinitely deep 10-foot-square pit. --- Stealth DC 30 (or 0 if the trapdoor is disabled or broken) or detect magic Disable Thievery DC 28 (trained) to remove the trapdoor AC 28, Fort +12, Ref +12 Trapdoor Hardness 9 Trapdoor HP 36 (BT 18) Immunities critical hits, object immunities, precision damage Infinite Pitfall Reaction Trigger A creature walks onto the trapdoor. Effect The triggering creature falls in and continues to fall, potentially forever. That creature can try to Grab an Edge to avoid falling. The DC to Climb the walls or Grab an Edge is 26. The pit contains many handholds, so the falling creature can try to Grab an Edge again every 6 seconds. If the creature succeeds, it can start to Climb out from that point (though it might be a very long climb, depending on how far the creature fell). Since the creature falls endlessly, it can rest and even prepare spells while falling, though items dropped while falling are usually lost forever. --- Reset The trap still causes creatures to fall forever if they fall in, but the trapdoor must be reset manually for the trap to become hidden again.",
  43. "trait": [
  44. "Magical",
  45. "Mechanical",
  46. "Trap"
  47. ],
  48. "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Mechanical](/Traits.aspx?ID=105), [Trap](/Traits.aspx?ID=158)",
  49. "trait_raw": [
  50. "Magical",
  51. "Mechanical",
  52. "Trap"
  53. ],
  54. "type": "Hazard",
  55. "url": "/Hazards.aspx?ID=11",
  56. "weakness": {}
  57. }