Avian Rage.json 4.6 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "hazard",
  4. "complexity": "Complex",
  5. "disable": "DC 43 Nature (master) to calm the birds, DC 45 Occultism (master) to alter your aura, or DC 45 Performance (master) to imitate the living",
  6. "exclude_from_search": false,
  7. "hazard_type": "Environmental",
  8. "id": "hazard-309",
  9. "level": 18,
  10. "markdown": "<title level=\"1\" right=\"Hazard 18\" pfs=\"\">[Avian Rage](/Hazards.aspx?ID=309)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 11</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nHundreds of panicked whippoorwills swarm through the area.\r\n\r\n---\r\n\r\n**Stealth**\r\n+45 (master)\r\n\r\n**Disable**\r\nDC 43 [Nature](/Skills.aspx?ID=10) (master) to calm the birds, DC 45 [Occultism](/Skills.aspx?ID=11) (master) to alter your aura, or DC 45 [Performance](/Skills.aspx?ID=12) (master) to imitate the living\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Panic!** <actions string=\"Reaction\" /> ([sonic](/Traits.aspx?ID=147)) **Trigger** An [undead](/Traits.aspx?ID=160) or a creature with [negative healing](/MonsterAbilities.aspx?ID=42) enters the garden; **Effect** The birds screech in panic, dealing 3d12+20 sonic damage to all creatures in the garden (DC 44 [basic](/Rules.aspx?ID=329) Fortitude save). On a failure, the creature becomes [stunned 1](/Conditions.aspx?ID=36) (stunned 3 on a critical failure). The trap then rolls initiative.\n\n---\r\n**Routine**\r\n(1 action) The birds swarm wildly through the garden, pecking and slashing at all undead creatures and creatures with negative healing in the garden, dealing 3d10+20 slashing damage and 1d10 [persistent bleed damage](/Conditions.aspx?ID=29) (DC 44 [basic](/Rules.aspx?ID=329) Reflex save).\r\n\r\n---\r\n**Reset**\r\nThe trap deactivates and resets if 1 minute passes without any undead or creatures with negative healing in the garden.",
  11. "name": "Avian Rage",
  12. "rarity": "rare",
  13. "release_date": "2022-12-14",
  14. "reset": "The trap deactivates and resets if 1 minute passes without any undead or creatures with negative healing in the garden.",
  15. "resistance": {},
  16. "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 11</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nHundreds of panicked whippoorwills swarm through the area.\r\n</summary>",
  17. "source": [
  18. "Pathfinder #186: Ghost King's Rage"
  19. ],
  20. "source_raw": [
  21. "Pathfinder #186: Ghost King's Rage pg. 11"
  22. ],
  23. "source_category": "Adventure Paths",
  24. "source_group": "Blood Lords",
  25. "source_markdown": "<row gap=\"tiny\">[Pathfinder #186: Ghost King's Rage](/Sources.aspx?ID=189) pg. 11</row>",
  26. "speed": {},
  27. "spoilers": "Blood Lords",
  28. "stealth": "+45 (master)",
  29. "summary": "Hundreds of panicked whippoorwills swarm through the area.",
  30. "summary_markdown": "Hundreds of panicked whippoorwills swarm through the area.",
  31. "text": " Avian Rage Source Pathfinder #186: Ghost King's Rage pg. 11 Complexity Complex Hundreds of panicked whippoorwills swarm through the area. --- Stealth +45 (master) Disable DC 43 Nature (master) to calm the birds, DC 45 Occultism (master) to alter your aura, or DC 45 Performance (master) to imitate the living Panic! Reaction (sonic) Trigger An undead or a creature with negative healing enters the garden; Effect The birds screech in panic, dealing 3d12+20 sonic damage to all creatures in the garden (DC 44 basic Fortitude save). On a failure, the creature becomes stunned 1 (stunned 3 on a critical failure). The trap then rolls initiative. --- Routine (1 action) The birds swarm wildly through the garden, pecking and slashing at all undead creatures and creatures with negative healing in the garden, dealing 3d10+20 slashing damage and 1d10 persistent bleed damage (DC 44 basic Reflex save). --- Reset The trap deactivates and resets if 1 minute passes without any undead or creatures with negative healing in the garden.",
  32. "trait": [
  33. "Complex",
  34. "Environmental",
  35. "Rare"
  36. ],
  37. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62), [Rare](/Traits.aspx?ID=137)",
  38. "trait_raw": [
  39. "Complex",
  40. "Environmental",
  41. "Rare"
  42. ],
  43. "type": "Hazard",
  44. "url": "/Hazards.aspx?ID=309",
  45. "weakness": {}
  46. }