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- {
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Simple",
- "disable": "Thievery DC 48 (legendary) to imbue thieves’ tools with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted",
- "exclude_from_search": false,
- "hazard_type": "Trap",
- "id": "hazard-19",
- "level": 23,
- "markdown": "<title level=\"1\" right=\"Hazard 23\" pfs=\"\">[Armageddon Orb](/Hazards.aspx?ID=19)</title>\r\n\r\n<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 526 <sup>4.0</sup></row>\n\n**Complexity** Simple\r\n\r\n</column>\r\n\r\nA roiling red orb, forged from a drop of the god [Rovagug](/Deities.aspx?ID=15)’s blood, rains fire from the sky when a specified condition is met.\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 10 or [_detect magic_](/Spells.aspx?ID=66)\r\n\r\n**Disable**\r\n[Thievery](/Skills.aspx?ID=17) DC 48 (legendary) to imbue thieves’ tools with aspects representing [Asmodeus](/Deities.aspx?ID=2) and [Sarenrae](/Deities.aspx?ID=16) and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted\n\n<column gap=\"tiny\">\n\n</column>\r\n\r\n**Burn It All** <actions string=\"Reaction\" /> (death, divine, evocation, fire); **Trigger** A special condition set by the trap’s creator occurs; this is typically the event of their death. **Effect** Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.",
- "name": "Armageddon Orb",
- "rarity": "rare",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Rare\" url=\"/Traits.aspx?ID=137\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n<trait label=\"Trap\" url=\"/Traits.aspx?ID=158\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 526 <sup>4.0</sup></row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA roiling red orb, forged from a drop of the god Rovagug ’s blood, rains fire from the sky when a specified condition is met.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 526"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 526 <sup>4.0</sup></row>",
- "speed": {},
- "stealth": "DC 10 or detect magic ",
- "summary": "A roiling red orb, forged from a drop of the god Rovagug ’s blood, rains fire from the sky when a specified condition is met.",
- "summary_markdown": "A roiling red orb, forged from a drop of the god Rovagug ’s blood, rains fire from the sky when a specified condition is met.",
- "text": " Armageddon Orb Source Core Rulebook pg. 526 4.0 Complexity Simple A roiling red orb, forged from a drop of the god Rovagug’s blood, rains fire from the sky when a specified condition is met. --- Stealth DC 10 or detect magic Disable Thievery DC 48 (legendary) to imbue thieves’ tools with aspects representing Asmodeus and Sarenrae and use them to drain away the orb’s power over 10 minutes; the character attempting this check takes 5 fire damage each round until the orb is depleted Burn It All Reaction (death, divine, evocation, fire); Trigger A special condition set by the trap’s creator occurs; this is typically the event of their death. Effect Fire rains from the sky in a 100-mile radius, dealing 10d6 fire damage to creatures and objects in the area. Each creature or object can attempt a DC 46 basic Reflex save. Any creature reduced to 0 Hit Points by this damage dies instantly. This is not enough damage to completely burn away a forest or level an entire mountain or city, but it typically kills most creatures in the area.",
- "trait": [
- "Magical",
- "Rare",
- "Trap"
- ],
- "trait_markdown": "[Magical](/Traits.aspx?ID=103), [Rare](/Traits.aspx?ID=137), [Trap](/Traits.aspx?ID=158)",
- "trait_raw": [
- "Magical",
- "Rare",
- "Trap"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=19",
- "weakness": {}
- }
|