Air Rift.json 7.8 KB

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  1. {
  2. "ac": 35,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Complex",
  6. "disable": "DC 38 Arcana (master) to sew the magical threads of the rift shut, DC 40 Nature or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract DC 34) to counteract the air rift",
  7. "exclude_from_search": false,
  8. "fortitude_save": 30,
  9. "hazard_type": "Environmental",
  10. "hp": 220,
  11. "hp_raw": "220 ",
  12. "id": "hazard-55",
  13. "level": 14,
  14. "markdown": "<title level=\"1\" right=\"Hazard 14\" pfs=\"\">[Air Rift](/Hazards.aspx?ID=55)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 17</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA portal to the [Plane of Air](/Planes.aspx?ID=4) rips open onstage, causing roaring winds to tear through the opera house.\r\n\r\n---\r\n\r\n**Stealth**\r\n+22 (master) to notice the sudden breeze in the theater\r\n\r\n**Disable**\r\nDC 38 [Arcana](/Skills.aspx?ID=2) (master) to sew the magical threads of the rift shut, DC 40 [Nature](/Skills.aspx?ID=10) or [Survival](/Skills.aspx?ID=16) (legendary) to open enough windows and doors to reduce its intensity, or [_dispel magic_](/Spells.aspx?ID=78) (7th level; counteract DC 34) to [counteract](/Rules.aspx?ID=371) the air rift\r\n\r\n**Earth Vulnerability** The Elemental [Plane of Air](/Planes.aspx?ID=4) is opposed by the [Plane of Earth](/Planes.aspx?ID=5). Any spell or magical effect with the [earth](/Domains.aspx?ID=10) trait that targets a creature or area within 50 feet of the rift deals 10 damage to the rift per spell levels (or per 2 levels for magic items, feats, and so forth). For example, a 3rd-level [_earthbind_](/Spells.aspx?ID=94) spell cast on a creature near the air rift deals 30 points of damage to the rift.\r\n\r\n<column gap=\"tiny\">\r\n\r\n**AC** 35, **Fort** +30\n\n**HP**\r\n220 \n\n**Weaknesses**\r\nearth vulnerabilty\n\n</column>\r\n\r\n**Weightlessness** <actions string=\"Reaction\" /> **Trigger** A creature comes within 50 feet of the rift; **Effect** The air rift creates a shroud of [subjective gravity](/Traits.aspx?ID=290) around the creature for 1 minute. The creature can use a free action, which has the [concentrate](/Actions.aspx?ID=683) trait, to choose any direction they wish for gravity to pull them. This allows a creature to Stride along any surface or [Fly](/Actions.aspx?ID=94) in a straight line by choosing a direction into midair. For unattended objects and [mindless](/Traits.aspx?ID=108) creatures, this is [microgravity](/Traits.aspx?ID=284): they float in place unless pushed off a surface.\n\n---\r\n**Routine**\r\n(1 action) Winds blow through the area in a random direction, causing creatures and objects within 50 feet of the air rift to float up, down, north, south, east, or west (roll a d6 to determine which direction). Creatures and objects in the area must attempt a DC 37 Fortitude save. If a creature is [pushed](/Rules.aspx?ID=451) into a solid object or another creature by this effect, both take 3d8+15 bludgeoning damage on impact. <br />**Critical Success** The creature is unaffected. <br />**Success** The creature is pushed 10 feet, but takes only half damage from impact. <br />**Failure** The creature is pushed 20 feet, falls [prone](/Conditions.aspx?ID=31), and takes full damage from impact. <br />**Critical Failure** The creature is pushed 40 feet, falls prone, and takes double damage from impact.",
  15. "name": "Air Rift",
  16. "rarity": "unique",
  17. "release_date": "2021-07-07",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Air\" url=\"/Traits.aspx?ID=5\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n<trait label=\"Magical\" url=\"/Traits.aspx?ID=103\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 17</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house.\r\n</summary>",
  20. "source": [
  21. "Pathfinder #167: Ready? Fight!"
  22. ],
  23. "source_raw": [
  24. "Pathfinder #167: Ready? Fight! pg. 17"
  25. ],
  26. "source_category": "Adventure Paths",
  27. "source_group": "Fists of the Ruby Phoenix",
  28. "source_markdown": "<row gap=\"tiny\">[Pathfinder #167: Ready? Fight!](/Sources.aspx?ID=86) pg. 17</row>",
  29. "speed": {},
  30. "spoilers": "Fists of the Ruby Phoenix",
  31. "stealth": "+22 (master) to notice the sudden breeze in the theater",
  32. "summary": "A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house.",
  33. "summary_markdown": "A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house.",
  34. "text": " Air Rift Source Pathfinder #167: Ready? Fight! pg. 17 Complexity Complex A portal to the Plane of Air rips open onstage, causing roaring winds to tear through the opera house. --- Stealth +22 (master) to notice the sudden breeze in the theater Disable DC 38 Arcana (master) to sew the magical threads of the rift shut, DC 40 Nature or Survival (legendary) to open enough windows and doors to reduce its intensity, or dispel magic (7th level; counteract DC 34) to counteract the air rift Earth Vulnerability The Elemental Plane of Air is opposed by the Plane of Earth. Any spell or magical effect with the earth trait that targets a creature or area within 50 feet of the rift deals 10 damage to the rift per spell levels (or per 2 levels for magic items, feats, and so forth). For example, a 3rd-level earthbind spell cast on a creature near the air rift deals 30 points of damage to the rift. AC 35, Fort +30 HP 220 Weaknesses earth vulnerabilty Weightlessness Reaction Trigger A creature comes within 50 feet of the rift; Effect The air rift creates a shroud of subjective gravity around the creature for 1 minute. The creature can use a free action, which has the concentrate trait, to choose any direction they wish for gravity to pull them. This allows a creature to Stride along any surface or Fly in a straight line by choosing a direction into midair. For unattended objects and mindless creatures, this is microgravity: they float in place unless pushed off a surface. --- Routine (1 action) Winds blow through the area in a random direction, causing creatures and objects within 50 feet of the air rift to float up, down, north, south, east, or west (roll a d6 to determine which direction). Creatures and objects in the area must attempt a DC 37 Fortitude save. If a creature is pushed into a solid object or another creature by this effect, both take 3d8+15 bludgeoning damage on impact. Critical Success The creature is unaffected. Success The creature is pushed 10 feet, but takes only half damage from impact. Failure The creature is pushed 20 feet, falls prone, and takes full damage from impact. Critical Failure The creature is pushed 40 feet, falls prone, and takes double damage from impact.",
  35. "trait": [
  36. "Air",
  37. "Complex",
  38. "Environmental",
  39. "Magical",
  40. "Unique"
  41. ],
  42. "trait_markdown": "[Air](/Traits.aspx?ID=5), [Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62), [Magical](/Traits.aspx?ID=103), [Unique](/Traits.aspx?ID=161)",
  43. "trait_raw": [
  44. "Air",
  45. "Complex",
  46. "Environmental",
  47. "Magical",
  48. "Unique"
  49. ],
  50. "type": "Hazard",
  51. "url": "/Hazards.aspx?ID=55",
  52. "weakness": {},
  53. "weakness_markdown": "earth vulnerabilty",
  54. "weakness_raw": "earth vulnerabilty"
  55. }