Abyss-Warped Trees.json 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. {
  2. "ac": 18,
  3. "breadcrumbs_spa": [],
  4. "category": "hazard",
  5. "complexity": "Complex",
  6. "disable": "DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.",
  7. "exclude_from_search": false,
  8. "fortitude_save": 14,
  9. "hardness": 10,
  10. "hardness_raw": "10",
  11. "hazard_type": "Environmental",
  12. "hp": 40,
  13. "hp_raw": "40 (BT 20)",
  14. "id": "hazard-120",
  15. "immunity": [
  16. "critical hits",
  17. "object immunities",
  18. "precision damage"
  19. ],
  20. "immunity_markdown": "critical hits, object immunities, precision damage",
  21. "level": 4,
  22. "markdown": "<title level=\"1\" right=\"Hazard 4\" pfs=\"\">[Abyss-Warped Trees](/Hazards.aspx?ID=120)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 13</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 12 (Trained) to determine the trees can move\r\n\r\n**Disable**\r\nDC 22 [Survival](/Skills.aspx?ID=16) (trained) to find a location the trees can't reach or DC 24 [Religion](/Skills.aspx?ID=13) to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 18, **Fort** +14, **Ref** +14\r\n\r\n**Hardness**\r\n10\r\n\r\n**HP**\r\n40 (BT 20)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\r\n\r\n**Weaknesses**\r\n[fire](/Traits.aspx?ID=72) 5\n\n</column>\r\n\r\n**Shift Roots** <actions string=\"Reaction\" /> **Trigger** A creature ends its movement in the grove; **Effect** The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative.<br />**Tighten Grip** <actions string=\"Free Action\" />**Trigger** The Abyss-warped trees critically hit a creature with a branch Strike; **Effect** The Abyss-warped trees loop their branches around the triggering creature, [grabbing](/Conditions.aspx?ID=20) it ([Escape](/Actions.aspx?ID=79) DC 21).\n\n---\r\n**Routine**\r\n(4 actions) The Abyss-warped trees use their first action each round to lash their roots; each creature in the tainted grove must succeed at a DC 21 Reflex save or fall [prone](/Conditions.aspx?ID=31). The Abyss-warped trees use their second, third, and fourth actions to make branch Strikes against up to three different creatures in the tainted grove. <br />**Melee** branch +14, **Damage** 2d8+5 bludgeoning\r\n\r\n---\r\n**Reset**\r\nThe Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.",
  23. "name": "Abyss-Warped Trees",
  24. "rarity": "unique",
  25. "reflex_save": 14,
  26. "release_date": "2022-02-23",
  27. "reset": "The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.",
  28. "resistance": {},
  29. "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 13</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).\r\n</summary>",
  30. "source": [
  31. "Pathfinder #176: Lost Mammoth Valley"
  32. ],
  33. "source_raw": [
  34. "Pathfinder #176: Lost Mammoth Valley pg. 13"
  35. ],
  36. "source_category": "Adventure Paths",
  37. "source_group": "Quest for the Frozen Flame",
  38. "source_markdown": "<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 13</row>",
  39. "speed": {},
  40. "spoilers": "Quest for the Frozen Flame",
  41. "stealth": "DC 12 (Trained) to determine the trees can move",
  42. "summary": "A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).",
  43. "summary_markdown": "A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).",
  44. "text": " Abyss-Warped Trees Source Pathfinder #176: Lost Mammoth Valley pg. 13 Complexity Complex A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21). --- Stealth DC 12 (Trained) to determine the trees can move Disable DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard. AC 18, Fort +14, Ref +14 Hardness 10 HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Weaknesses fire 5 Shift Roots Reaction Trigger A creature ends its movement in the grove; Effect The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative. Tighten Grip Free Action Trigger The Abyss-warped trees critically hit a creature with a branch Strike; Effect The Abyss-warped trees loop their branches around the triggering creature, grabbing it (Escape DC 21). --- Routine (4 actions) The Abyss-warped trees use their first action each round to lash their roots; each creature in the tainted grove must succeed at a DC 21 Reflex save or fall prone. The Abyss-warped trees use their second, third, and fourth actions to make branch Strikes against up to three different creatures in the tainted grove. Melee branch +14, Damage 2d8+5 bludgeoning --- Reset The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.",
  45. "trait": [
  46. "Complex",
  47. "Environmental",
  48. "Unique"
  49. ],
  50. "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62), [Unique](/Traits.aspx?ID=161)",
  51. "trait_raw": [
  52. "Complex",
  53. "Environmental",
  54. "Unique"
  55. ],
  56. "type": "Hazard",
  57. "url": "/Hazards.aspx?ID=120",
  58. "weakness": {
  59. "fire": 5
  60. },
  61. "weakness_markdown": "[fire](/Traits.aspx?ID=72) 5",
  62. "weakness_raw": " fire 5"
  63. }