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- {
- "ac": 18,
- "breadcrumbs_spa": [],
- "category": "hazard",
- "complexity": "Complex",
- "disable": "DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.",
- "exclude_from_search": false,
- "fortitude_save": 14,
- "hardness": 10,
- "hardness_raw": "10",
- "hazard_type": "Environmental",
- "hp": 40,
- "hp_raw": "40 (BT 20)",
- "id": "hazard-120",
- "immunity": [
- "critical hits",
- "object immunities",
- "precision damage"
- ],
- "immunity_markdown": "critical hits, object immunities, precision damage",
- "level": 4,
- "markdown": "<title level=\"1\" right=\"Hazard 4\" pfs=\"\">[Abyss-Warped Trees](/Hazards.aspx?ID=120)</title>\r\n\r\n<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\r\n\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 13</row>\n\n**Complexity** Complex\r\n\r\n</column>\r\n\r\nA forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).\r\n\r\n---\r\n\r\n**Stealth**\r\nDC 12 (Trained) to determine the trees can move\r\n\r\n**Disable**\r\nDC 22 [Survival](/Skills.aspx?ID=16) (trained) to find a location the trees can't reach or DC 24 [Religion](/Skills.aspx?ID=13) to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard.\n\n<column gap=\"tiny\">\r\n\r\n**AC** 18, **Fort** +14, **Ref** +14\r\n\r\n**Hardness**\r\n10\r\n\r\n**HP**\r\n40 (BT 20)\r\n\r\n**Immunities**\r\ncritical hits, object immunities, precision damage\r\n\r\n**Weaknesses**\r\n[fire](/Traits.aspx?ID=72) 5\n\n</column>\r\n\r\n**Shift Roots** <actions string=\"Reaction\" /> **Trigger** A creature ends its movement in the grove; **Effect** The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative.<br />**Tighten Grip** <actions string=\"Free Action\" />**Trigger** The Abyss-warped trees critically hit a creature with a branch Strike; **Effect** The Abyss-warped trees loop their branches around the triggering creature, [grabbing](/Conditions.aspx?ID=20) it ([Escape](/Actions.aspx?ID=79) DC 21).\n\n---\r\n**Routine**\r\n(4 actions) The Abyss-warped trees use their first action each round to lash their roots; each creature in the tainted grove must succeed at a DC 21 Reflex save or fall [prone](/Conditions.aspx?ID=31). The Abyss-warped trees use their second, third, and fourth actions to make branch Strikes against up to three different creatures in the tainted grove. <br />**Melee** branch +14, **Damage** 2d8+5 bludgeoning\r\n\r\n---\r\n**Reset**\r\nThe Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.",
- "name": "Abyss-Warped Trees",
- "rarity": "unique",
- "reflex_save": 14,
- "release_date": "2022-02-23",
- "reset": "The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Unique\" url=\"/Traits.aspx?ID=161\" />\r\n<trait label=\"Complex\" url=\"/Traits.aspx?ID=30\" />\r\n<trait label=\"Environmental\" url=\"/Traits.aspx?ID=62\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 13</row>\r\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nA forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).\r\n</summary>",
- "source": [
- "Pathfinder #176: Lost Mammoth Valley"
- ],
- "source_raw": [
- "Pathfinder #176: Lost Mammoth Valley pg. 13"
- ],
- "source_category": "Adventure Paths",
- "source_group": "Quest for the Frozen Flame",
- "source_markdown": "<row gap=\"tiny\">[Pathfinder #176: Lost Mammoth Valley](/Sources.aspx?ID=113) pg. 13</row>",
- "speed": {},
- "spoilers": "Quest for the Frozen Flame",
- "stealth": "DC 12 (Trained) to determine the trees can move",
- "summary": "A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).",
- "summary_markdown": "A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21).",
- "text": " Abyss-Warped Trees Source Pathfinder #176: Lost Mammoth Valley pg. 13 Complexity Complex A forest of fiendish trees swing their branches and shift their roots to bludgeon and trip creatures in the tainted grove (area A21). --- Stealth DC 12 (Trained) to determine the trees can move Disable DC 22 Survival (trained) to find a location the trees can't reach or DC 24 Religion to recite a prayer that temporarily casts out the fiendish energy inside a single tree in the grove, disabling it for 1 minute. A disabled or destroyed tree creates a 5-foot-square area in the grove that's safe from this hazard. AC 18, Fort +14, Ref +14 Hardness 10 HP 40 (BT 20) Immunities critical hits, object immunities, precision damage Weaknesses fire 5 Shift Roots Reaction Trigger A creature ends its movement in the grove; Effect The trees throughout the tainted grove shift their roots wildly, making the area difficult terrain, then the Abyss-warped trees roll initiative. Tighten Grip Free Action Trigger The Abyss-warped trees critically hit a creature with a branch Strike; Effect The Abyss-warped trees loop their branches around the triggering creature, grabbing it (Escape DC 21). --- Routine (4 actions) The Abyss-warped trees use their first action each round to lash their roots; each creature in the tainted grove must succeed at a DC 21 Reflex save or fall prone. The Abyss-warped trees use their second, third, and fourth actions to make branch Strikes against up to three different creatures in the tainted grove. Melee branch +14, Damage 2d8+5 bludgeoning --- Reset The Abyss-warped trees cease moving 1 minute after no living creatures are in the tainted grove. They reset immediately. A disabled tree reanimates after 1 minute. A destroyed tree regrows after 1 month.",
- "trait": [
- "Complex",
- "Environmental",
- "Unique"
- ],
- "trait_markdown": "[Complex](/Traits.aspx?ID=30), [Environmental](/Traits.aspx?ID=62), [Unique](/Traits.aspx?ID=161)",
- "trait_raw": [
- "Complex",
- "Environmental",
- "Unique"
- ],
- "type": "Hazard",
- "url": "/Hazards.aspx?ID=120",
- "weakness": {
- "fire": 5
- },
- "weakness_markdown": "[fire](/Traits.aspx?ID=72) 5",
- "weakness_raw": " fire 5"
- }
|