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- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Torch Goblin"
- ],
- "feat_markdown": "Torch Goblin",
- "id": "feat-1005",
- "level": 5,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 5\"\r\n pfs=\"Standard\"\r\n>\r\n[Torch Goblin](/Feats.aspx?ID=1005) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[Charhide Goblin](/Heritages.aspx?ID=16) heritage\n\n</column>\r\n\r\n---\r\n\r\nYou’ve spent enough time on fire that you know how to use it to your advantage. You can light yourself thoroughly on fire with a held [torch](/Equipment.aspx?ID=60), a bottle of [alchemist’s fire](/Equipment.aspx?ID=75), or a similar incendiary, dealing yourself 1d6 persistent fire damage. As long as you are suffering persistent fire damage, all your melee attacks against adjacent creatures deal an additional 1 fire damage per weapon damage die. Any creature that successfully [Grapples](/Actions.aspx?ID=35), [Shoves](/Actions.aspx?ID=38), or [Trips](/Actions.aspx?ID=40) you takes 1d6 fire damage; if it uses a weapon for that action, the weapon takes the damage instead. You must still attempt the flat check to remove the persistent fire damage each round, as normal.\n\n<title level=\"2\">Torch Goblin leads to...</title>\r\n[Scalding Spit](/Feats.aspx?ID=1010)",
- "name": "Torch Goblin",
- "pfs": "Standard",
- "prerequisite": "Charhide Goblin heritage",
- "prerequisite_markdown": "[Charhide Goblin](/Heritages.aspx?ID=16) heritage",
- "rarity": "common",
- "release_date": "2019-10-16",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Goblin\" url=\"/Traits.aspx?ID=81\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Character Guide](/Sources.aspx?ID=12) pg. 38 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[Charhide Goblin](/Heritages.aspx?ID=16) heritage\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve spent enough time on fire that you know how to use it to your advantage.\r\n</summary>",
- "source": [
- "Character Guide"
- ],
- "source_raw": [
- "Character Guide pg. 38"
- ],
- "source_category": "Lost Omens",
- "source_markdown": "<row gap=\"tiny\">[Character Guide](/Sources.aspx?ID=12) pg. 38 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "You’ve spent enough time on fire that you know how to use it to your advantage.",
- "summary_markdown": "You’ve spent enough time on fire that you know how to use it to your advantage.",
- "text": "<title level=\"1\" right=\"Feat 5\" pfs=\"Standard\" > Torch Goblin Single Action Source Character Guide pg. 38 2.0 Prerequisites Charhide Goblin heritage --- You’ve spent enough time on fire that you know how to use it to your advantage. You can light yourself thoroughly on fire with a held torch, a bottle of alchemist’s fire, or a similar incendiary, dealing yourself 1d6 persistent fire damage. As long as you are suffering persistent fire damage, all your melee attacks against adjacent creatures deal an additional 1 fire damage per weapon damage die. Any creature that successfully Grapples, Shoves, or Trips you takes 1d6 fire damage; if it uses a weapon for that action, the weapon takes the damage instead. You must still attempt the flat check to remove the persistent fire damage each round, as normal. Torch Goblin leads to... Scalding Spit",
- "trait": [
- "Goblin"
- ],
- "trait_markdown": "[Goblin](/Traits.aspx?ID=81)",
- "trait_raw": [
- "Goblin"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1005",
- "weakness": {}
- }
|