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- {
- "actions": "Two Actions",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Sudden Leap"
- ],
- "feat_markdown": "Sudden Leap",
- "id": "feat-155",
- "level": 8,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sudden Leap](/Feats.aspx?ID=155) <actions string=\"Two Actions\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n<trait label=\"Fighter\" url=\"/Traits.aspx?ID=71\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou make an impressive leap and swing while you soar. Make a [Leap](/Actions.aspx?ID=81), [High Jump](/Actions.aspx?ID=36), or [Long Jump](/Actions.aspx?ID=37) and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright.\n\n When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed.\n\n**Special** If you have [Felling Strike](/Feats.aspx?ID=390), you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.",
- "name": "Sudden Leap",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Barbarian\" url=\"/Traits.aspx?ID=18\" />\r\n<trait label=\"Fighter\" url=\"/Traits.aspx?ID=71\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 149 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou swing at a foe while mid-leap.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 149"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 149 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You swing at a foe while mid-leap.",
- "summary_markdown": "You swing at a foe while mid-leap.",
- "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Sudden Leap Two Actions Source Core Rulebook pg. 149 4.0 --- You make an impressive leap and swing while you soar. Make a Leap, High Jump, or Long Jump and attempt one melee Strike at any point during your jump. Immediately after the Strike, you fall to the ground if you're in the air, even if you haven't reached the maximum distance of your jump. If the distance you fall is no more than the height of your jump, you take no damage and land upright. When attempting a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs, and increase your maximum distance to double your Speed. Special If you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use Felling Strike instead of a normal Strike.",
- "trait": [
- "Barbarian",
- "Fighter"
- ],
- "trait_markdown": "[Barbarian](/Traits.aspx?ID=18), [Fighter](/Traits.aspx?ID=71)",
- "trait_raw": [
- "Barbarian",
- "Fighter"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=155",
- "weakness": {}
- }
|