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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Stitch Flesh"
- ],
- "feat_markdown": "Stitch Flesh",
- "id": "feat-3495",
- "level": 1,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Stitch Flesh](/Feats.aspx?ID=3495) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 45</row>\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n</column>\r\n\r\n---\r\n\r\nYou can use [Treat Wounds](/Actions.aspx?ID=57) to restore Hit Points to [undead](/Traits.aspx?ID=160) creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in [healer's tools](/Equipment.aspx?ID=25). Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of [Pharasma](/Deities.aspx?ID=14) or the wounds were caused by powerful positive energy.",
- "name": "Stitch Flesh",
- "pfs": "Standard",
- "prerequisite": "Trained in Medicine",
- "prerequisite_markdown": "Trained in [Medicine](/Skills.aspx?ID=9)",
- "rarity": "common",
- "release_date": "2022-04-27",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Book of the Dead](/Sources.aspx?ID=118) pg. 45</row>\n\n**Prerequisites**\r\nTrained in [Medicine](/Skills.aspx?ID=9)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou can use [Treat Wounds](/Actions.aspx?ID=57) to restore Hit Points to [undead](/Traits.aspx?ID=160) creatures, not just living ones.\r\n</summary>",
- "skill": [
- "Medicine",
- "Medicine"
- ],
- "source": [
- "Book of the Dead"
- ],
- "source_raw": [
- "Book of the Dead pg. 45"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Book of the Dead](/Sources.aspx?ID=118) pg. 45</row>",
- "speed": {},
- "summary": "You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones.",
- "summary_markdown": "You can use [Treat Wounds](/Actions.aspx?ID=57) to restore Hit Points to [undead](/Traits.aspx?ID=160) creatures, not just living ones.",
- "text": "<title level=\"1\" right=\"Feat 1\" pfs=\"Standard\" > Stitch Flesh Source Book of the Dead pg. 45 Prerequisites Trained in Medicine --- You can use Treat Wounds to restore Hit Points to undead creatures, not just living ones. The techniques you use to do so vary, but all require sutures, bandages, and other tools included in healer's tools. Some conditions that might raise the DC of treating undead's wounds differ from that of living creatures. For instance, the GM might increase the DC if the undead being treated is in a church of Pharasma or the wounds were caused by powerful positive energy.",
- "trait": [
- "General",
- "Skill"
- ],
- "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
- "trait_raw": [
- "General",
- "Skill"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=3495",
- "weakness": {}
- }
|