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- {
- "actions": "Two Actions",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Spell Tinker"
- ],
- "feat_markdown": "Spell Tinker",
- "id": "feat-659",
- "level": 16,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 16\"\r\n pfs=\"Standard\"\r\n>\r\n[Spell Tinker](/Feats.aspx?ID=659) <actions string=\"Two Actions\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 <sup>4.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou’ve learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as [_resist energy_](/Spells.aspx?ID=256), [_spell immunity_](/Spells.aspx?ID=296), or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for _resist energy_). However, your tinkering weakens the spell’s integrity, reducing its remaining duration by half.\n\n You can’t use this feat if the benefits of the spell have already been used up or if the effects of the first choice would persist in any way after switching (for instance, if one of the choices was to create a consumable item you already used, or to heal you), or if the feat would create an effect more powerful than that offered by the base spell. The GM is the final arbiter of what Spell Tinker can be applied to.",
- "name": "Spell Tinker",
- "pfs": "Standard",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Wizard\" url=\"/Traits.aspx?ID=166\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 213 <sup>4.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou’ve learned to alter choices you make when casting spells on yourself.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 213"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 213 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You’ve learned to alter choices you make when casting spells on yourself.",
- "summary_markdown": "You’ve learned to alter choices you make when casting spells on yourself.",
- "text": "<title level=\"1\" right=\"Feat 16\" pfs=\"Standard\" > Spell Tinker Two Actions Source Core Rulebook pg. 213 4.0 --- You’ve learned to alter choices you make when casting spells on yourself. After casting a spell on only yourself that offers several choices of effect (such as resist energy , spell immunity , or a polymorph spell that offers several potential forms), you can alter the choice you made when Casting the Spell (for instance, choosing a different type of damage for resist energy ). However, your tinkering weakens the spell’s integrity, reducing its remaining duration by half. You can’t use this feat if the benefits of the spell have already been used up or if the effects of the first choice would persist in any way after switching (for instance, if one of the choices was to create a consumable item you already used, or to heal you), or if the feat would create an effect more powerful than that offered by the base spell. The GM is the final arbiter of what Spell Tinker can be applied to.",
- "trait": [
- "Concentrate",
- "Wizard"
- ],
- "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Wizard](/Traits.aspx?ID=166)",
- "trait_raw": [
- "Concentrate",
- "Wizard"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=659",
- "weakness": {}
- }
|