Specialty Crafting.json 4.9 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Specialty Crafting"
  7. ],
  8. "feat_markdown": "Specialty Crafting",
  9. "id": "feat-844",
  10. "level": 1,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Specialty Crafting](/Feats.aspx?ID=844) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n</column>\r\n\r\n---\r\n\r\nYour training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.\n\n## Specialty Crafting\n<row gap=\"tiny\">\n<table><tr><td>**Specialty**</td><td>**Applicable Items**</td></tr> <tr><td>Alchemy*</td><td>Alchemical items such as elixirs</td></tr> <tr><td>Artistry</td><td>Fine art, including jewelry</td></tr> <tr><td>Blacksmithing</td><td>Durable metal goods, including metal armor</td></tr> <tr><td>Bookmaking</td><td>Books and paper</td></tr> <tr><td>Glassmaking</td><td>Glass, including glassware and windows</td></tr> <tr><td>Leatherworking</td><td>Leather goods, including leather armor</td></tr> <tr><td>Pottery</td><td>Ceramic goods</td></tr> <tr><td>Shipbuilding</td><td>Ships and boats</td></tr> <tr><td>Stonemasonry</td><td>Stone goods and structures</td></tr> <tr><td>Tailoring</td><td>Clothing</td></tr> <tr><td>Weaving</td><td>Textiles, baskets, and rugs</td></tr> <tr><td>Woodworking</td><td>Wooden goods and structures</td></tr></table><br /> * You must have the [Alchemical Crafting](/Feats.aspx?ID=752) skill feat to Craft alchemical items.</row>\n\n<title level=\"2\">Specialty Crafting leads to...</title>\r\n[Impeccable Crafting](/Feats.aspx?ID=792)",
  12. "name": "Specialty Crafting",
  13. "pfs": "Standard",
  14. "prerequisite": "Trained in Crafting",
  15. "prerequisite_markdown": "Trained in [Crafting](/Skills.aspx?ID=4)",
  16. "rarity": "common",
  17. "release_date": "2019-08-01",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 266 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nTrained in [Crafting](/Skills.aspx?ID=4)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nGain bonuses to Craft certain items.\r\n</summary>",
  20. "skill": [
  21. "Crafting",
  22. "Crafting"
  23. ],
  24. "source": [
  25. "Core Rulebook"
  26. ],
  27. "source_raw": [
  28. "Core Rulebook pg. 266"
  29. ],
  30. "source_category": "Rulebooks",
  31. "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 266 <sup>4.0</sup></row>",
  32. "speed": {},
  33. "summary": "Gain bonuses to Craft certain items.",
  34. "summary_markdown": "Gain bonuses to Craft certain items.",
  35. "text": "<title level=\"1\" right=\"Feat 1\" pfs=\"Standard\" > Specialty Crafting Source Core Rulebook pg. 266 4.0 Prerequisites Trained in Crafting --- Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking. ## Specialty Crafting Specialty Applicable Items Alchemy Alchemical items such as elixirs Artistry Fine art, including jewelry Blacksmithing Durable metal goods, including metal armor Bookmaking Books and paper Glassmaking Glass, including glassware and windows Leatherworking Leather goods, including leather armor Pottery Ceramic goods Shipbuilding Ships and boats Stonemasonry Stone goods and structures Tailoring Clothing Weaving Textiles, baskets, and rugs Woodworking Wooden goods and structures You must have the Alchemical Crafting skill feat to Craft alchemical items. Specialty Crafting leads to... Impeccable Crafting",
  36. "trait": [
  37. "General",
  38. "Skill"
  39. ],
  40. "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
  41. "trait_raw": [
  42. "General",
  43. "Skill"
  44. ],
  45. "type": "Feat",
  46. "url": "/Feats.aspx?ID=844",
  47. "weakness": {}
  48. }