Sow Spell.json 3.4 KB

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  1. {
  2. "actions": "Single Action",
  3. "breadcrumbs_spa": [],
  4. "category": "feat",
  5. "exclude_from_search": false,
  6. "feat": [
  7. "Sow Spell"
  8. ],
  9. "feat_markdown": "Sow Spell",
  10. "id": "feat-1719",
  11. "level": 14,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Sow Spell](/Feats.aspx?ID=1719) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 <sup>2.0</sup></row>\n\n</column>\r\n\r\n---\r\n\r\nYou fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful Perception check against your spell DC.",
  13. "name": "Sow Spell",
  14. "pfs": "Standard",
  15. "rarity": "common",
  16. "release_date": "2020-07-30",
  17. "resistance": {},
  18. "search_markdown": "<traits>\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Druid\" url=\"/Traits.aspx?ID=52\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 <sup>2.0</sup></row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou fold your spell into a seed.\r\n</summary>",
  19. "source": [
  20. "Advanced Player's Guide"
  21. ],
  22. "source_raw": [
  23. "Advanced Player's Guide pg. 125"
  24. ],
  25. "source_category": "Rulebooks",
  26. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 125 <sup>2.0</sup></row>",
  27. "speed": {},
  28. "summary": "You fold your spell into a seed.",
  29. "summary_markdown": "You fold your spell into a seed.",
  30. "text": "<title level=\"1\" right=\"Feat 14\" pfs=\"Standard\" > Sow Spell Single Action Source Advanced Player's Guide pg. 125 2.0 --- You fold your spell into a seed. If your next action is to Cast a Spell using 1 action or 2 actions, the spell instead plants itself in an adjacent square. You must make all decisions regarding the spell at the time you cast it. Within the next 10 minutes, you can direct your sown spell to sprout and produce the spell's effects as a reaction, which is triggered when a creature enters the sown spell's space or a square adjacent to it. You can have only one sown spell at a time, and if you don't trigger the spell within 10 minutes, it dissipates and the spell is lost. A creature can notice the sown spell with a successful Perception check against your spell DC.",
  31. "trait": [
  32. "Concentrate",
  33. "Druid",
  34. "Metamagic"
  35. ],
  36. "trait_markdown": "[Concentrate](/Traits.aspx?ID=32), [Druid](/Traits.aspx?ID=52), [Metamagic](/Traits.aspx?ID=107)",
  37. "trait_raw": [
  38. "Concentrate",
  39. "Druid",
  40. "Metamagic"
  41. ],
  42. "type": "Feat",
  43. "url": "/Feats.aspx?ID=1719",
  44. "weakness": {}
  45. }