Showstopper.json 3.1 KB

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  1. {
  2. "archetype": [
  3. "Bullet Dancer",
  4. "Pistol Phenom"
  5. ],
  6. "breadcrumbs_spa": [],
  7. "category": "feat",
  8. "exclude_from_search": false,
  9. "feat": [
  10. "Showstopper"
  11. ],
  12. "feat_markdown": "Showstopper",
  13. "id": "feat-3202",
  14. "level": 14,
  15. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 14\"\r\n pfs=\"Standard\"\r\n>\r\n[Showstopper](/Feats.aspx?ID=3202) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 118</row>\n\n**Archetypes** [Bullet Dancer](/Archetypes.aspx?ID=117) (Level 16), [Pistol Phenom](/Archetypes.aspx?ID=120) (Level 16)\n\n**Prerequisites**\r\n[Pistol Twirl](/Feats.aspx?ID=3162); Master in [Deception](/Skills.aspx?ID=5)\n\n</column>\r\n\r\n---\r\n\r\nYour twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to [Feint](/Actions.aspx?ID=48), you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one [Deception](/Skills.aspx?ID=5) check and compare it against each target's Perception DC.",
  16. "name": "Showstopper",
  17. "pfs": "Standard",
  18. "prerequisite": "Pistol Twirl; Master in Deception",
  19. "prerequisite_markdown": "[Pistol Twirl](/Feats.aspx?ID=3162); Master in [Deception](/Skills.aspx?ID=5)",
  20. "rarity": "common",
  21. "release_date": "2021-10-13",
  22. "resistance": {},
  23. "search_markdown": "<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 118</row>\n\n**Prerequisites**\r\n[Pistol Twirl](/Feats.aspx?ID=3162); Master in [Deception](/Skills.aspx?ID=5)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYour twirling weapons create a grand distraction that's difficult to look away from.\r\n</summary>",
  24. "skill": [
  25. "Deception",
  26. "Deception"
  27. ],
  28. "source": [
  29. "Guns & Gears"
  30. ],
  31. "source_raw": [
  32. "Guns & Gears pg. 118"
  33. ],
  34. "source_category": "Rulebooks",
  35. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 118</row>",
  36. "speed": {},
  37. "summary": "Your twirling weapons create a grand distraction that's difficult to look away from.",
  38. "summary_markdown": "Your twirling weapons create a grand distraction that's difficult to look away from.",
  39. "text": "<title level=\"1\" right=\"Feat 14\" pfs=\"Standard\" > Showstopper Source Guns &amp; Gears pg. 118 Archetypes Bullet Dancer (Level 16), Pistol Phenom (Level 16) Prerequisites Pistol Twirl; Master in Deception --- Your twirling weapons create a grand distraction that's difficult to look away from. When using Pistol Twirl to Feint, you can target all enemies within your weapon's first range increment who you can perceive and who can see you. You roll one Deception check and compare it against each target's Perception DC.",
  40. "trait": [
  41. "Gunslinger"
  42. ],
  43. "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)",
  44. "trait_raw": [
  45. "Gunslinger"
  46. ],
  47. "type": "Feat",
  48. "url": "/Feats.aspx?ID=3202",
  49. "weakness": {}
  50. }