Sense Good.json 3.4 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Sense Good"
  7. ],
  8. "feat_markdown": "Sense Good",
  9. "id": "feat-1679",
  10. "level": 8,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Good](/Feats.aspx?ID=1679) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n</column>\r\n\r\n---\r\n\r\nThe presence of goodness sickens you with its saccharine self-righteousness. When in the presence of an [aura of good that is powerful or overwhelming](/Spells.aspx?ID=65), you detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. A good creature using a disguise or otherwise trying to hide its presence attempts a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Good for 1 day.",
  12. "name": "Sense Good",
  13. "pfs": "Standard",
  14. "prerequisite": "tenets of evil",
  15. "prerequisite_markdown": "[tenets of evil](/Tenets.aspx?ID=2)",
  16. "rarity": "uncommon",
  17. "release_date": "2020-07-30",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"Uncommon\" url=\"/Traits.aspx?ID=159\" />\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 <sup>2.0</sup></row>\n\n**Prerequisites**\r\n[tenets of evil](/Tenets.aspx?ID=2)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThe presence of goodness sickens you with its saccharine self-righteousness.\r\n</summary>",
  20. "source": [
  21. "Advanced Player's Guide"
  22. ],
  23. "source_raw": [
  24. "Advanced Player's Guide pg. 120"
  25. ],
  26. "source_category": "Rulebooks",
  27. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 120 <sup>2.0</sup></row>",
  28. "speed": {},
  29. "summary": "The presence of goodness sickens you with its saccharine self-righteousness.",
  30. "summary_markdown": "The presence of goodness sickens you with its saccharine self-righteousness.",
  31. "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Sense Good Source Advanced Player's Guide pg. 120 2.0 Prerequisites tenets of evil --- The presence of goodness sickens you with its saccharine self-righteousness. When in the presence of an aura of good that is powerful or overwhelming, you detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. A good creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Good for 1 day.",
  32. "trait": [
  33. "Champion",
  34. "Uncommon"
  35. ],
  36. "trait_markdown": "[Champion](/Traits.aspx?ID=24), [Uncommon](/Traits.aspx?ID=159)",
  37. "trait_raw": [
  38. "Champion",
  39. "Uncommon"
  40. ],
  41. "type": "Feat",
  42. "url": "/Feats.aspx?ID=1679",
  43. "weakness": {}
  44. }