| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- {
- "archetype": [
- "Exorcist"
- ],
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Sense Evil"
- ],
- "feat_markdown": "Sense Evil",
- "id": "feat-236",
- "level": 8,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Sense Evil](/Feats.aspx?ID=236) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 <sup>4.0</sup></row>\n\n**Archetype** [Exorcist](/Archetypes.aspx?ID=171) (Level 14)\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n</column>\r\n\r\n---\r\n\r\nYou sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is [powerful or overwhelming](/Spells.aspx?ID=65), you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a [vague sense](/Rules.aspx?ID=413), similar to humans' sense of smell. An evil creature using a disguise or otherwise trying to hide its presence attempts a [Deception](/Skills.aspx?ID=5) check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.",
- "name": "Sense Evil",
- "pfs": "Standard",
- "prerequisite": "tenets of good",
- "prerequisite_markdown": "[tenets of good](/Tenets.aspx?ID=1)",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Champion\" url=\"/Traits.aspx?ID=24\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 113 <sup>4.0</sup></row>\n\n**Prerequisites**\r\n[tenets of good](/Tenets.aspx?ID=1)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou sense evil as a queasy or foreboding feeling.\r\n</summary>",
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 113"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 113 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "You sense evil as a queasy or foreboding feeling.",
- "summary_markdown": "You sense evil as a queasy or foreboding feeling.",
- "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Sense Evil Source Core Rulebook pg. 113 4.0 Archetype Exorcist (Level 14) Prerequisites tenets of good --- You sense evil as a queasy or foreboding feeling. When in the presence of an aura of evil that is powerful or overwhelming, you eventually detect the aura, though you might not do so instantly, and you can't pinpoint the location. This acts as a vague sense, similar to humans' sense of smell. An evil creature using a disguise or otherwise trying to hide its presence attempts a Deception check against your Perception DC to hide its aura from you. If the creature succeeds at its Deception check, it is then temporarily immune to your Sense Evil for 1 day.",
- "trait": [
- "Champion"
- ],
- "trait_markdown": "[Champion](/Traits.aspx?ID=24)",
- "trait_raw": [
- "Champion"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=236",
- "weakness": {}
- }
|