Searing Restoration.json 4.6 KB

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  1. {
  2. "actions": "Single Action",
  3. "breadcrumbs_spa": [],
  4. "category": "feat",
  5. "exclude_from_search": false,
  6. "feat": [
  7. "Searing Restoration"
  8. ],
  9. "feat_markdown": "Searing Restoration",
  10. "id": "feat-3054",
  11. "level": 2,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 2\"\r\n pfs=\"Standard\"\r\n>\r\n[Searing Restoration](/Feats.aspx?ID=3054) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Unstable\" url=\"/Traits.aspx?ID=416\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 26</row>\n\n</column>\r\n\r\n---\r\n\r\nThey told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of [persistent bleed damage](/Conditions.aspx?ID=29), with the DC reduction from appropriate assistance.\n\n At 3rd level, and every 2 levels thereafter, increase the healing by 1d10.\n\n**Special** If your innovation is a [minion](/Traits.aspx?ID=109), it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.",
  13. "name": "Searing Restoration",
  14. "pfs": "Standard",
  15. "rarity": "common",
  16. "release_date": "2021-10-13",
  17. "resistance": {},
  18. "search_markdown": "<traits>\r\n<trait label=\"Fire\" url=\"/Traits.aspx?ID=72\" />\r\n<trait label=\"Healing\" url=\"/Traits.aspx?ID=89\" />\r\n<trait label=\"Inventor\" url=\"/Traits.aspx?ID=408\" />\r\n<trait label=\"Manipulate\" url=\"/Traits.aspx?ID=104\" />\r\n<trait label=\"Unstable\" url=\"/Traits.aspx?ID=416\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 26</row>\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nThey told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.\r\n</summary>",
  19. "source": [
  20. "Guns & Gears"
  21. ],
  22. "source_raw": [
  23. "Guns & Gears pg. 26"
  24. ],
  25. "source_category": "Rulebooks",
  26. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 26</row>",
  27. "speed": {},
  28. "summary": "They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.",
  29. "summary_markdown": "They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs.",
  30. "text": "<title level=\"1\" right=\"Feat 2\" pfs=\"Standard\" > Searing Restoration Single Action Source Guns &amp; Gears pg. 26 --- They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. Special If your innovation is a minion, it can take this action rather than you, though because it's not a living creature, it can't use the ability on itself.",
  31. "trait": [
  32. "Fire",
  33. "Healing",
  34. "Inventor",
  35. "Manipulate",
  36. "Unstable"
  37. ],
  38. "trait_markdown": "[Fire](/Traits.aspx?ID=72), [Healing](/Traits.aspx?ID=89), [Inventor](/Traits.aspx?ID=408), [Manipulate](/Traits.aspx?ID=104), [Unstable](/Traits.aspx?ID=416)",
  39. "trait_raw": [
  40. "Fire",
  41. "Healing",
  42. "Inventor",
  43. "Manipulate",
  44. "Unstable"
  45. ],
  46. "type": "Feat",
  47. "url": "/Feats.aspx?ID=3054",
  48. "weakness": {}
  49. }