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- {
- "actions": "Single Action",
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Radiant Infusion"
- ],
- "feat_markdown": "Radiant Infusion",
- "id": "feat-1699",
- "level": 4,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 4\"\r\n pfs=\"Standard\"\r\n>\r\n[Radiant Infusion](/Feats.aspx?ID=1699) <actions string=\"Single Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 <sup>2.0</sup></row>\n\n**Prerequisites**\r\ngood alignment; [healing font](/Classes.aspx?ID=5)\n\n</column>\r\n\r\n---\r\n\r\nYou pour invigorating positive energy into a living ally. If the next action you use is to cast [_heal_](/Spells.aspx?ID=148) to restore Hit Points to a single living creature, the target deals an additional 1d6 positive damage with its melee weapons and unarmed attacks until the end of its next turn. If the heal spell is at least 5th level, this damage increases to 2d6, or 3d6 if the spell is at least 8th level.",
- "name": "Radiant Infusion",
- "pfs": "Standard",
- "prerequisite": "good alignment; healing font",
- "prerequisite_markdown": "good alignment; [healing font](/Classes.aspx?ID=5)",
- "rarity": "common",
- "release_date": "2020-07-30",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"Cleric\" url=\"/Traits.aspx?ID=26\" />\r\n<trait label=\"Concentrate\" url=\"/Traits.aspx?ID=32\" />\r\n<trait label=\"Metamagic\" url=\"/Traits.aspx?ID=107\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 <sup>2.0</sup></row>\n\n**Prerequisites**\r\ngood alignment; [healing font](/Classes.aspx?ID=5)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou pour invigorating positive energy into a living ally.\r\n</summary>",
- "source": [
- "Advanced Player's Guide"
- ],
- "source_raw": [
- "Advanced Player's Guide pg. 122"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 122 <sup>2.0</sup></row>",
- "speed": {},
- "summary": "You pour invigorating positive energy into a living ally.",
- "summary_markdown": "You pour invigorating positive energy into a living ally.",
- "text": "<title level=\"1\" right=\"Feat 4\" pfs=\"Standard\" > Radiant Infusion Single Action Source Advanced Player's Guide pg. 122 2.0 Prerequisites good alignment; healing font --- You pour invigorating positive energy into a living ally. If the next action you use is to cast heal to restore Hit Points to a single living creature, the target deals an additional 1d6 positive damage with its melee weapons and unarmed attacks until the end of its next turn. If the heal spell is at least 5th level, this damage increases to 2d6, or 3d6 if the spell is at least 8th level.",
- "trait": [
- "Cleric",
- "Concentrate",
- "Metamagic"
- ],
- "trait_markdown": "[Cleric](/Traits.aspx?ID=26), [Concentrate](/Traits.aspx?ID=32), [Metamagic](/Traits.aspx?ID=107)",
- "trait_raw": [
- "Cleric",
- "Concentrate",
- "Metamagic"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=1699",
- "weakness": {}
- }
|