Precious Munitions.json 3.1 KB

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  1. {
  2. "breadcrumbs_spa": [],
  3. "category": "feat",
  4. "exclude_from_search": false,
  5. "feat": [
  6. "Precious Munitions"
  7. ],
  8. "feat_markdown": "Precious Munitions",
  9. "id": "feat-3185",
  10. "level": 10,
  11. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 10\"\r\n pfs=\"Standard\"\r\n>\r\n[Precious Munitions](/Feats.aspx?ID=3185) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 115</row>\n\n**Prerequisites**\r\n[Munitions Machinist](/Feats.aspx?ID=3172)\n\n</column>\r\n\r\n---\r\n\r\nYou mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade [adamantine](/Equipment.aspx?ID=374), [cold iron](/Equipment.aspx?ID=375), or [silver](/Equipment.aspx?ID=379) ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create high-grade adamantine, cold iron, or silver ammunition.",
  12. "name": "Precious Munitions",
  13. "pfs": "Standard",
  14. "prerequisite": "Munitions Machinist",
  15. "prerequisite_markdown": "[Munitions Machinist](/Feats.aspx?ID=3172)",
  16. "rarity": "common",
  17. "release_date": "2021-10-13",
  18. "resistance": {},
  19. "search_markdown": "<traits>\r\n<trait label=\"Gunslinger\" url=\"/Traits.aspx?ID=406\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Guns &amp; Gears](/Sources.aspx?ID=98) pg. 115</row>\n\n**Prerequisites**\r\n[Munitions Machinist](/Feats.aspx?ID=3172)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.\r\n</summary>",
  20. "source": [
  21. "Guns & Gears"
  22. ],
  23. "source_raw": [
  24. "Guns & Gears pg. 115"
  25. ],
  26. "source_category": "Rulebooks",
  27. "source_markdown": "<row gap=\"tiny\">[Guns &amp; Gears](/Sources.aspx?ID=98) pg. 115</row>",
  28. "speed": {},
  29. "summary": "You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.",
  30. "summary_markdown": "You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition.",
  31. "text": "<title level=\"1\" right=\"Feat 10\" pfs=\"Standard\" > Precious Munitions Source Guns &amp; Gears pg. 115 Prerequisites Munitions Machinist --- You mix flecks of precious materials you've gathered on your journeys into your custom bullets to bring out those properties in your temporary ammunition. You can use advanced alchemy to create standard-grade adamantine, cold iron, or silver ammunition, spending 1 batch of reagents per piece of ammunition. At 15th level, you can create high-grade adamantine, cold iron, or silver ammunition.",
  32. "trait": [
  33. "Gunslinger"
  34. ],
  35. "trait_markdown": "[Gunslinger](/Traits.aspx?ID=406)",
  36. "trait_raw": [
  37. "Gunslinger"
  38. ],
  39. "type": "Feat",
  40. "url": "/Feats.aspx?ID=3185",
  41. "weakness": {}
  42. }