Pinning Fire.json 3.7 KB

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  1. {
  2. "actions": "Free Action",
  3. "breadcrumbs_spa": [],
  4. "category": "feat",
  5. "exclude_from_search": false,
  6. "feat": [
  7. "Pinning Fire"
  8. ],
  9. "feat_markdown": "Pinning Fire",
  10. "id": "feat-1746",
  11. "level": 8,
  12. "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 8\"\r\n pfs=\"Standard\"\r\n>\r\n[Pinning Fire](/Feats.aspx?ID=1746) <actions string=\"Free Action\" />\r\n</title>\n\n<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou use [Flurry of Blows](/Actions.aspx?ID=9) to make two ranged piercing weapon Strikes against the same target.\n\n</column>\r\n\r\n---\r\n\r\nYou target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface. If both your attacks hit, the target must succeed at a Reflex save against your class DC or become [immobilized](/Conditions.aspx?ID=24) until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. The creature doesn't become stuck if it is incorporeal, is liquid (like a [water elemental](/MonsterFamilies.aspx?ID=45) or some [oozes](/Traits.aspx?ID=122)), or could otherwise escape without effort.",
  13. "name": "Pinning Fire",
  14. "pfs": "Standard",
  15. "rarity": "common",
  16. "release_date": "2020-07-30",
  17. "resistance": {},
  18. "search_markdown": "<traits>\r\n<trait label=\"Monk\" url=\"/Traits.aspx?ID=112\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 <sup>2.0</sup></row>\n\n**Trigger**\r\nYou use [Flurry of Blows](/Actions.aspx?ID=9) to make two ranged piercing weapon Strikes against the same target.\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nYou target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.\r\n</summary>",
  19. "source": [
  20. "Advanced Player's Guide"
  21. ],
  22. "source_raw": [
  23. "Advanced Player's Guide pg. 129"
  24. ],
  25. "source_category": "Rulebooks",
  26. "source_markdown": "<row gap=\"tiny\">[Advanced Player's Guide](/Sources.aspx?ID=39) pg. 129 <sup>2.0</sup></row>",
  27. "speed": {},
  28. "summary": "You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.",
  29. "summary_markdown": "You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface.",
  30. "text": "<title level=\"1\" right=\"Feat 8\" pfs=\"Standard\" > Pinning Fire Free Action Source Advanced Player's Guide pg. 129 2.0 Trigger You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target. --- You target your opponent's clothing, equipment, or loose flesh with piercing projectiles to pin them to the ground or a nearby surface. If both your attacks hit, the target must succeed at a Reflex save against your class DC or become immobilized until it or an adjacent creature succeeds at a DC 10 Athletics check to remove the pinning projectiles. The creature doesn't become stuck if it is incorporeal, is liquid (like a water elemental or some oozes), or could otherwise escape without effort.",
  31. "trait": [
  32. "Monk"
  33. ],
  34. "trait_markdown": "[Monk](/Traits.aspx?ID=112)",
  35. "trait_raw": [
  36. "Monk"
  37. ],
  38. "trigger": "You use Flurry of Blows to make two ranged piercing weapon Strikes against the same target.",
  39. "trigger_markdown": "You use [Flurry of Blows](/Actions.aspx?ID=9) to make two ranged piercing weapon Strikes against the same target.",
  40. "type": "Feat",
  41. "url": "/Feats.aspx?ID=1746",
  42. "weakness": {}
  43. }