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- {
- "breadcrumbs_spa": [],
- "category": "feat",
- "exclude_from_search": false,
- "feat": [
- "Natural Medicine"
- ],
- "feat_markdown": "Natural Medicine",
- "id": "feat-815",
- "level": 1,
- "markdown": "<title\r\n level=\"1\"\r\n right=\"Feat 1\"\r\n pfs=\"Standard\"\r\n>\r\n[Natural Medicine](/Feats.aspx?ID=815) <actions string=\"\" />\r\n</title>\n\n<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<column gap=\"tiny\">\n\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n</column>\r\n\r\n---\r\n\r\nYou can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.\n\n<title level=\"2\">Natural Medicine leads to...</title>\r\n[Herbalist Dedication](/Feats.aspx?ID=1982)",
- "name": "Natural Medicine",
- "pfs": "Standard",
- "prerequisite": "Trained in Nature",
- "prerequisite_markdown": "Trained in [Nature](/Skills.aspx?ID=10)",
- "rarity": "common",
- "release_date": "2019-08-01",
- "resistance": {},
- "search_markdown": "<traits>\r\n<trait label=\"General\" url=\"/Traits.aspx?ID=78\" />\r\n<trait label=\"Skill\" url=\"/Traits.aspx?ID=144\" />\r\n</traits>\r\n\r\n<additional-info>\r\n<row gap=\"tiny\">**Source** [Core Rulebook](/Sources.aspx?ID=1) pg. 264 <sup>4.0</sup></row>\n\n**Prerequisites**\r\nTrained in [Nature](/Skills.aspx?ID=10)\n\n</additional-info>\r\n\r\n---\r\n\r\n<summary>\r\nUse Nature to Treat Wounds.\r\n</summary>",
- "skill": [
- "Nature",
- "Nature"
- ],
- "source": [
- "Core Rulebook"
- ],
- "source_raw": [
- "Core Rulebook pg. 264"
- ],
- "source_category": "Rulebooks",
- "source_markdown": "<row gap=\"tiny\">[Core Rulebook](/Sources.aspx?ID=1) pg. 264 <sup>4.0</sup></row>",
- "speed": {},
- "summary": "Use Nature to Treat Wounds.",
- "summary_markdown": "Use Nature to Treat Wounds.",
- "text": "<title level=\"1\" right=\"Feat 1\" pfs=\"Standard\" > Natural Medicine Source Core Rulebook pg. 264 4.0 Prerequisites Trained in Nature --- You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination. Natural Medicine leads to... Herbalist Dedication",
- "trait": [
- "General",
- "Skill"
- ],
- "trait_markdown": "[General](/Traits.aspx?ID=78), [Skill](/Traits.aspx?ID=144)",
- "trait_raw": [
- "General",
- "Skill"
- ],
- "type": "Feat",
- "url": "/Feats.aspx?ID=815",
- "weakness": {}
- }
|